Indie action RPG. There are monsters, lots of loot, skill tree and stat system as well as many damage numbers on screen!
Glaivestorm : nombre de joueurs et Steam charts
en direct
Nombre de joueurs0— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
Évaluations5 évaluations
100,0%5 user reviews
5 positives0 négatives
Recommandations—Note0/9
30 derniers joursaucune donnéePart négative0,0%Pos. par nég.—
Médias
5 images
Détails du jeu
À propos du jeu
Jeu
Date de sortie25 septembre 2025Sorti il y a 12 mois
Prix actuel9,75€Aucune réduction en ce momentPrix le plus bas relevé9,75€depuis le 22 sept. 2026Dernier changement9,75€22 sept. 2026Réductions relevées0depuis le 22 sept. 2026
Confort et audioCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound
Configuration requise
MinimaleRecommandéeSystèmeWindows 10+identiqueCPUPotato can probably run itidentiqueGPUAnythingidentiqueRAM2 GB RAMidentiqueEspace disque300 MB available spaceidentique
À propos du jeu
À propos : Glaivestorm
Glaivestorm is an isometric ARPG with combat, loot, stats, spells and sprinkle of crafting.
Game is focused on combat with 4 different playstyles which you can mix in any way you like:
1. Melee / 2. Ranged
3. Defensive / 4. Spellcaster
Melee and Ranged mode can be switched at any time and can be used with any weapons - they just have different ranges and projectile mechanics.
Defensive style requires at least one shield equipped, gives you ability to block attacks are reflect damage.
Spellcaster focuses on magic with different elements.
I'm trying to make the stat system as transparent as possible to not hide how things are calculated. The big part of the desire to create this game was frustration from a lot of games forcing players to guess or straight up lying to the players.
As an example, in Glaivestorm if you see an item giving "+10% strength" you can be sure that it adds 10% to whatever strength you already have, not to some base value. Plus, when you have three such items, they don't just add up to 30% bonus, but multiply with each other to give a proper 33.1% increase.
Equipment has different rarity, which affects stats and how many effects items can have.
There is an upgrade system to improve main stats (such as damage and armor).
You can atomize gear to get materials and swap the majority of the bonus effects.
Accessory slots are heavily limited in many games. Glaivestorm allows players to wear up to ten rings and two amulets at the same time (although not all gear slots are available from level zero).
You have access to both active and passive skills. Some of them benefit not just their respective path, so you're free to combine and find what's best for you.
Just like with stats I'm trying to make all the calculations as transparent as possible.
Most locations where you fight monsters are procedurally generated, but there's also boss arenas.
There are complete conditions, finishing which will unlock new locations and give bonuses for future revisiting.
Locations are not level restricted. If you can gain access to them earlier than the recommended level - good for you!
And, of course, you can find treasures!
Both Xbox and PS gamepads are now supported, game displays correct icons and hints in UI. Other gamepads should be supported as well, although they might not have specific set of icons for them.
Steam Deck resolution support was also added in recent patch. If you face issues please leave feedback in Steam Discussions or in Discord (link can be found in page socials).
Joueurs mis à jour : 18 sept., 20:34 UTC · données du magasin : 22 sept., 20:50 UTC · source : SteamWebAPI
Glaivestorm coûte 9,75€ sur le magasin Steam DE. Le prix le plus bas que nous ayons relevé depuis le 22 sept. 2026 est de 9,75€. Steam fixe un prix distinct pour ce jeu dans 14 régions — les prix régionaux sont indiqués plus haut.
Glaivestorm est sorti le 25 septembre 2025, développé par Blue glass star. Sorti il y a 12 mois.
Configuration minimale : Windows 10+, Potato can probably run it, Anything, 2 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 300 MB d'espace disque disponible pour Glaivestorm.
100,0% des 5 évaluations Steam sont positives — Steam les qualifie de « 5 user reviews ».
Non — Steam n'indique pas de version française pour Glaivestorm. Au total, Steam répertorie 2 langues, dont aucune avec audio complet.
Non — Steam répertorie Glaivestorm comme un jeu solo.
Les Steam charts du jeu Glaivestorm sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu Glaivestorm ›
Sur Steam, Glaivestorm fonctionne sous Windows. Prise en charge complète des manettes.