A futuristic space combat simulation set in deep space featuring 1st person combat, exploration of new warp paths and sectors, prospecting resource, shipping freight, base building or munitions deployment. Up to 9 player ships can be flown or assigned to co-pilots and grouped into squads.
Deepest Blue : nombre de joueurs et Steam charts
en direct
Nombre de joueurs0— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
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Détails du jeu
À propos du jeu
Jeu
Date de sortie11 décembre 2025Sorti il y a 10 mois
Prix actuel11,79€Aucune réduction en ce momentPrix le plus bas relevé11,79€depuis le 22 sept. 2026Dernier changement11,79€22 sept. 2026Réductions relevées0depuis le 22 sept. 2026
Compatibilité et fonctionnalités
WindowsAucune prise en charge des manettes indiquée
GameplaySingle-player
Fonctionnalités SteamFamily Sharing
Confort et audioCamera ComfortKeyboard Only OptionPlayable without Timed InputStereo Sound
As mankind takes its first steps into deep space they encounter an old enemy, the SEIDDAB. The player controls up to 9 ships which can be sent on missions flown remotely by the player or his co-pilots. The scenario spans several star systems and is gradually revealed as each sector is explored and warp gates are discovered.
Designed retro style to run on a general laptop or pc rather than High spec. games machines.
Missions:
PIONEER new warp paths to find where they lead.
SURVEY new sectors to map them and use stealth to scan unidentified features or enemy bases.
PROSPECT several resource types to collect vital resource and ship it to a processing plant.
DEPLOY base parts or munitions. These are collected from a base then shipped to there deployment point.
FREIGHT can be shipped between bases
MILITARY missions range from attack, defence , hunting intruding craft or supporting other missions.
SALVAGE freight, base parts or munitions when they have been abandoned in combat.
Open world.
The player can choose to fly missions or just act freelance, They can buy and sell freight, look for valuable resource and sell it to the highest bidder Unscrupulous pilots can accept renegade missions or switch off their FOF to go off grid and try to force other pilots to abandon their cargo. However if identified they will have a bounty put on them. The player can hunt wanted ships. It is designed to have the feel of a huge multiplayer game with over 500 ships interacting in real time. Every thing the player does affects the development of the players faction and can tip the balance of the conflict. The player gains experience and credits when actually flying a ship. Co-pilots earn the player a share of credits but gain experience themselves.
Combat.
This ranges from first person dog fighting or controlling multiple gun banks in up to 4 directions on capital ships which can give devastating broadsides. Energy and shields can be managed and damage controls adjusted manually or left to the ships AI. Weapons include beam weapons, missiles, mines, plasma shells and decoys. Ships can have up to 4 electronic enhancements including stealth, jamming or various power ups. Ships can also have boosters fitted for emergency action. Ships are flown remotely so pilots are safe when ships are destroyed. The ship however has to be replaced.
Scenario Generator.
This allows players to customise the size and difficulty of scenarios by adjusting the number of systems for each side and the development. Unexplored systems can be added. This alters the style of the game from a fully populated scenario where combat is imminent to a sparsely populated space where exploration and building bases are the priority,
Spaceship Designer
The player can upgrade their ships by customise existing designs or construct new ones from a set of parts that expands as new technology becomes available. Ships can be tested in the test combat arena while the game is running.
Save Game.
The game can be saved manually.
Co-pilot and ship monitoring.
The player can switch control to and from a co-pilot at almost any point. This allows the player to let the co-pilot take over if there is an action they do not want to control or to have a break without pausing the game. The player can monitor their ships from the Ship Form,. They can group them into squads, assign them missions, swap co-pilots and order new ships or choose a ship for the camera to follow.
NPC.
The other pilots behave like player ships. They communicate with the player for assistance or can join forces with a player. NPC pilots gain experience depending on their missions accomplished and will be more formidable in combat.
Squads.
Players can group their ships into squads. Squads may also contain NPC ships. Several squads may be needed for some missions so the player's ship may be a squad leader a fleet leader or just a squad follower. A carrier can be added to a squad to carry and rearm or repair damaged small ships.
Map.
A 3d map shows the known star systems in the galaxy connected by pioneered warp paths. Each system can be viewed to show the sectors and any discovered sector warps. Each known sector can be viewed to show details of any surveyed features or identified ships. Enemy ships may appear as sightings. The maps can be used to set a destination for the current ship. They also show the route of the current ship's mission.
Trade Forms.
Market price trends and volumes of each resource can be viewed. Resources can be bought from bases , prospected or salvaged. Player owned resources can be traded with a base.
Multi-play.
Coming soon for 2 to 6 players across a local network or the web using Steam lobbies or invitations to recruit players.
Joueurs mis à jour : 18 sept., 21:14 UTC · données du magasin : 22 sept., 08:51 UTC · source : SteamWebAPI
Deepest Blue coûte 11,79€ sur le magasin Steam DE. Le prix le plus bas que nous ayons relevé depuis le 22 sept. 2026 est de 11,79€. Steam fixe un prix distinct pour ce jeu dans 14 régions — les prix régionaux sont indiqués plus haut.
Deepest Blue est sorti le 11 décembre 2025, développé par Steve Turner. Sorti il y a 10 mois.
Configuration minimale : XP, any, 128 mb. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour Deepest Blue. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Non — Steam répertorie Deepest Blue comme un jeu solo.
Les Steam charts du jeu Deepest Blue sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, Deepest Blue fonctionne sous Windows. Aucune prise en charge des manettes indiquée.