Crave New World is a strategy sim about building an addictive drink. Buy compounds, rebuild the formula, collect Thirst from demand, open routes country by country, and turn consumers into addicts before Heat brings the operation down.
Crave New World : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
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Recommandations—Note0/9
30 derniers joursaucune donnéePart négative—Pos. par nég.—
Confort et audioCustom Volume ControlsMouse Only OptionPlayable without Timed Input
AutresPlayable At Your Own Pace
Configuration requise
MinimaleRecommandéeSystèmeWindows 10—CPU2 GHz dual core—GPUHardware Accelerated Graphics with dedicated memory—RAM2 GB RAM—Espace disque1 GB available space—
À propos du jeu
À propos : Crave New World
You make a drink people keep buying after they have stopped thinking about why.
Crave New World is a strategy game about getting that drink into the world, improving it as the operation grows, and dealing with the consequences when it works a little too well.
You begin with a base formula, an empty bench, and one place to distribute. People try it. Demand starts to build. Little by little, the map stops looking like a map and starts looking like your customer list.
The money is Thirst. You collect it from the demand you create, then put it back into the operation.
A new route might get the product into a country that can carry the whole run. A new compound might turn a harmless formula into something people actively seek out. Or it might add just enough toxicity to make the next few decisions much harder.
Each reactor holds two compounds. Pair them and they can react. Some combinations improve Appeal. Some build Addiction. Some spread faster through Chaos. Some solve one problem by making another worse.
The Market changes every run, but it is not random loot. You see the compounds that are available and choose what to buy. A cheap Tier I compound can be exactly what the formula needs. A stronger one may be worth the risk. Sometimes it is not.
Appeal gets people to try the drink. Addiction keeps them coming back. Chaos helps the operation move. Toxicity is the stat that makes every good-looking formula feel slightly unsafe.
You can publish with a simple formula. You can fill every reactor. You can rebuild the whole thing halfway through a run because the world has changed and the old recipe is no longer doing the job.
You choose where the product goes next. The first route is easy. After that, expansion gets more expensive, so every new country becomes a real decision instead of another checkbox on the map.
Then there is Logistics.
A good route gives you demand. A bad route still gives you consequences.
Countries fill with Consumers, Addicts, and Dead. You can see the shape of the operation from a distance: the places where the drink has caught on, the places where it is spreading too fast, and the places where the numbers have started to look ugly.
The world notices eventually.
A distributor wants better terms. Someone finds something in the product. A local problem becomes public pressure. You can pay for time, take the hit, or keep pushing and hope the formula gets there first.
Love buys the product a little room. Heat is the part that does not forgive you.
Reach Heat 10 and the operation is shut down.
The current objective is to make 80% of the world addicted. Toxicity can help you get ahead in the short term, but dead people never count toward the target.
Crave New World runs in real time with pause and speed controls. Every run has a different Market catalogue, a different formula to discover, and a different map to manage.
There are easier ways to make a bad drink.
The hard part is making one the world cannot quit.
Joueurs mis à jour : — · données du magasin : 23 sept., 00:56 UTC · source : SteamWebAPI
Steam n'affiche actuellement aucun prix pour Crave New World.
Crave New World n'est pas encore sorti. Sortie prévue : octobre 2026.
Configuration minimale : Windows 10, 2 GHz dual core, Hardware Accelerated Graphics with dedicated memory, 2 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 1 GB d'espace disque disponible pour Crave New World.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour Crave New World. Au total, Steam répertorie 2 langues, dont 2 avec audio complet.
Non — Steam répertorie Crave New World comme un jeu solo.
Les Steam charts du jeu Crave New World sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu Crave New World ›
Sur Steam, Crave New World fonctionne sous Windows. Aucune prise en charge des manettes indiquée.