Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.
Break Order : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
Évaluations0 évaluations
—No user reviews
0 positives0 négatives
Recommandations—Note0/9
30 derniers joursaucune donnéePart négative—Pos. par nég.—
]One impulse. Then physics has the floor.
A turn is a single push. After that the table resolves itself — your pieces, the enemy's pieces
and the furniture, all colliding under one elastic solver. You do not target an enemy. You pick
the angle that starts the chain, and the chain does the killing.
Deterministic to the last integer
The simulation is integer fixed-point from top to bottom, with a fixed substep and continuous
collision. No floating point anywhere below the presentation layer. The same shot on the same
board gives the same result on every machine, forever — which is what makes a solution something
you can share, a daily puzzle something everyone plays identically, and "fewest turns" a
leaderboard that means something.
The preview is the game
The aim line is not an approximation of the physics. It is the physics: one call into the same
solver, run ahead of time. There is no second predictor that could ever disagree with what the
pieces actually do. What you see drawn on the table is what will happen.
Aim at the chain
Damage scales with depth in the carom, so the strongest play is always the longest one. Hitting
your own piece is not a mistake — it is how you move momentum somewhere you cannot reach — but
it costs you, so it is a trade rather than a free ride. Mass makes a piece a shover or a
traveller. A bumper is just a wall with restitution above one; a mud bank is one below.
The enemy shows you its shot — and is held to it
At the end of its phase the enemy commits: a piece, a power, an arc, drawn on your table for the
whole of your turn. So you can answer it geometrically. Block the line. Shove the shooter out of
it. Rearrange the board until their shot lands on their own pieces. Kill the shooter and the turn
is simply gone. The exact angle inside that arc stays theirs, which is what keeps them dangerous
instead of a turn behind.
A quantised wheel, not a lottery
720 directions and 8 power steps. Past the third reflection a free analog aim is a coin flip you
cannot reproduce; discrete steps make it a tool you nudge and read — and make a turn a finite
search space the game itself can reason about.
Built on that
- Handmade campaign encounters, each one rated by a bot that exhausted the search space.
- Daily board — the same board for everybody, scored on turns taken.
- Shareable solutions: a short code replays your exact shot on anyone's machine.
- Attract mode that plays the game for real, not a video.
Joueurs mis à jour : — · données du magasin : 20 sept., 22:15 UTC · source : SteamWebAPI
Questions fréquentes
Steam n'affiche actuellement aucun prix pour Break Order.
Break Order n'est pas encore sorti. Sortie prévue : 16 octobre 2026.
Configuration minimale : Windows 10 64-bit, Dual-core 2.0 GHz, Vulkan / OpenGL 3.3 capable, 1 GB, 4 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 500 MB d'espace disque disponible pour Break Order.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour Break Order. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Non — Steam répertorie Break Order comme un jeu solo.
Les Steam charts du jeu Break Order sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu Break Order ›
Sur Steam, Break Order fonctionne sous Windows et Linux. Prise en charge complète des manettes.