Sci-fi space strategy game with innovative combat. Players devise strategies, assign ships, configure modules. Multiple endings, optional side missions.The gameplay resembles unmanned ship combat, where players must pre-configure skills and commands in advance.
Automatic Battle:Galaxy General : nombre de joueurs et Steam charts
en direct
Nombre de joueurs0— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
Évaluations3 évaluations
100,0%3 user reviews
3 positives0 négatives
Recommandations—Note0/9
30 derniers joursaucune donnéePart négative0,0%Pos. par nég.—
Médias
12 images
Détails du jeu
À propos du jeu
Jeu
Date de sortie27 janvier 2025Sur Steam depuis 1 an
Prix actuel14,79€Aucune réduction en ce momentPrix le plus bas relevé14,79€depuis le 22 sept. 2026Dernier changement14,79€22 sept. 2026Réductions relevées0depuis le 22 sept. 2026
Compatibilité et fonctionnalités
WindowsAucune prise en charge des manettes indiquée
MinimaleRecommandéeSystèmeWindows 7 (SP1+), Windows 10Windows 11CPUX64 architecture with SSE2 instruction set supportidentiqueGPURTX 10 SeriesRTX 30 SeriesRAM2 GB RAM4 GB RAMEspace disque6 GB available spaceidentique
À propos du jeu
À propos : Automatic Battle:Galaxy General
Overview:
- The game does not currently support 21:9 monitors!
Not sure what the game is like? You can try out the free DEMO. The game is still being further improved.
The achievement system is online.
This is a sci-fi space strategy puzzle-solving, level-based combat game with an innovative combat system. Players can craft battle strategies, assign specific ships, and customize ship modules. The game features multiple-ending storylines and freely selectable side quests. After completing the main campaign, endless combat mode unlocks, where unique AI enemies dynamically adapt their tactics based on battle conditions.
The game is being developed with free-roam large-world combat and planet construction. On planets, you can construct buildings (represented simply by icons), produce ships, research technologies, and set up defensive forces.
Features:
- Unique Combat System: Adopts a "hands-off" design—far from dull! Players must pre-plan deployments and outthink enemies using skills and commands rather than relying solely on ship stats or gear. During battles, observe ship behavior and adjust tactics in real-time. Main missions provide one-time-only intelligence, while side quests offer hints or let players investigate independently (note: repairing the flagship in the first position costs a side quest attempt).
- Strategic Depth: It's like playing cards (not a card game; some people misunderstand this). You roughly know what the opponent's strategies might be and what tactics they will employ (each pirate general has several relatively fixed configurations). Then, based on intelligence and the victory conditions, you devise your own tactics (e.g., luring the enemy deep, capturing the ringleader first, concentrated breakthrough, ...).
Notes:
- Early-Game Pacing: The prologue may feel slow due to tutorials (e.g., installing weapons, selecting armor, building tank ships, skill/command effects, terrain impacts). However, side quests offer deeper tutorials, and the experience improves significantly later with richer mechanics and maxed-out fleet sizes.
- Command Overlap Risks: Overlapping movement orders and skill triggers may cause unintended outcomes (e.g., ordering a ship to advance for 60 seconds while simultaneously retreating within the same timeframe leads to undefined behavior.This will be optimized later.).
- Formation Strategy: Formations work best for fast ships; slow vessels risk being destroyed before deploying. Choose wisely!
Future Updates:
Updates/DLCs will depend on community reception. Planned content includes:
- Level System: Expand with more stages. [V1.073 complete].
- Character System: Add character profiles with art, lore, and unique abilities [V1.07 complete].
- Weapon System: Introduce new gear and equipment. [V1.08 complete].
- Ship System: Add more playable vessels. [V1.08 complete].
Long-Term Vision:
5. City System: Requires significant development time/resources.
6. Sovereignty System
7. Economy/Trade System
8. Miscellaneous: Randomized items, blueprint crafting, ship production, alien ecosystems, and more.
Joueurs mis à jour : 18 sept., 15:17 UTC · données du magasin : 22 sept., 21:38 UTC · source : SteamWebAPI
Automatic Battle:Galaxy General coûte 14,79€ sur le magasin Steam DE. Le prix le plus bas que nous ayons relevé depuis le 22 sept. 2026 est de 14,79€. Steam fixe un prix distinct pour ce jeu dans 14 régions — les prix régionaux sont indiqués plus haut.
Automatic Battle:Galaxy General est sorti le 27 janvier 2025, développé par ZHANG HONG. Sur Steam depuis 1 an.
Configuration minimale : Windows 7 (SP1+), Windows 10, X64 architecture with SSE2 instruction set support, RTX 10 Series, 2 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
100,0% des 3 évaluations Steam sont positives — Steam les qualifie de « 3 user reviews ».
Non — Steam n'indique pas de version française pour Automatic Battle:Galaxy General. Au total, Steam répertorie 2 langues, dont aucune avec audio complet.
Non — Steam répertorie Automatic Battle:Galaxy General comme un jeu solo.
Les Steam charts du jeu Automatic Battle:Galaxy General sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.
Sur Steam, Automatic Battle:Galaxy General fonctionne sous Windows. Aucune prise en charge des manettes indiquée.
Automatic Battle:Galaxy General est classé DEJUS 6 et IGRS 13.