Arsica is a 2D Platformer RPG where you play as a demon hunter carrying a power no army ever had. Four demons claimed the lands. Mankind retreated to its last shelter. You are not here to survive. You are here to end it. Build your team, forge your gear, hunt every monster and four demon.
Arsica: Echoes of Ars : nombre de joueurs et Steam charts
en direct
Nombre de joueurs0— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
Évaluations1 évaluations
100,0%1 user reviews
1 positives0 négatives
Recommandations—Note0/9
30 derniers joursaucune donnéePart négative0,0%Pos. par nég.—
Prix actuel11,25€Aucune réduction en ce momentPrix le plus bas relevé6,75€-40 % le 22 sept. 2026Dernier changement11,25€23 sept. 2026Réductions relevées1depuis le 22 sept. 2026
Compatibilité et fonctionnalités
WindowsAucune prise en charge des manettes indiquée
GameplaySingle-player
Fonctionnalités SteamFamily Sharing
Confort et audioCustom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed Input
This Is Not a Power Fantasy. It's a Reckoning.
The war ended without a winner. Demons didn't defeat mankind they simply outlasted it. Now the remnants of humanity huddle inside Edenholt, the last walled city left standing on a broken continent. No reinforcements are coming. No hero from a prophecy is on the way.
Only you.
You are Solenne, a demon hunter who carries something far more dangerous than a weapon. You carry Ars, a rare and ancient power that reaches inside ordinary people and pulls out something extraordinary. Soldiers become warriors. Wanderers become legends. And the four demons standing between humanity and extinction?
They should have killed you first.
Four Demons. Four Places.
The war ended. They didn't leave. Scattered across the lands, each ruling their places like a god:
Malachar - The ogre-demon of staggering size who drove through pure destruction.
Vethara - The necromancer demon who raises the dead from ancient ruins.
Korroth - The demon warrior who ready to take down all humans.
Seravyn - The swordsman demon with just a blade and the silence everyone.
You take them down one by one. You take them down by upgrading every possible you can prepared.
Build the Last City Worth Saving
Edenholt is not just a base — it's a living, breathing community that grows with every decision you make. Six buildings. Six lifelines. Every upgrade changes what's possible.
The Campfire - Finn keeps the fire burning and the intelligence flowing. Upgrade it to unlock better roster management and stronger unit synergies.
The Tavern - Nessa knows where the capable people are hiding. Upgrade it to recruit rarer, more powerful mercenaries.
The Blacksmith - Owen forges equipment from the materials you bring back. Three tiers of gear, set bonuses, and six legendary unique pieces that change how you play.
The Market - Clara turns raw materials into gold and gold into leverage. The economy of survival runs through here.
The Pharmacist - Elias keeps your fighters alive between battles. Healing items, consumables, and compounds you won't find anywhere else.
The Training Ground - Roland makes everyone better. Upgrade it and your entire party fights smarter, hits harder, and survives longer.
Every building you upgrade is a statement: Edenholt will not fall on your watch.
The Ars System - Power Has to Be Earned
Forget experience points. In Arsica, growth is the Power of Ars.
Ars - earned from every battle, every demon slain, every risk taken - is spent on deep, branching skill trees that are unique to every character in your roster. Solenne has her own path. Each of your seven available mercenaries has theirs. No two playthroughs unlock the same combination.
Choose passive combat buffs. Choose stat evolutions. Choose abilities that redefine what your team is capable of.
Every point of Ars you spend is a permanent, irreversible investment. Choose all of it!
Turn-Based Combat That Actually Requires Thought
Arsica doesn't let you brute-force your way through. With a dynamic TurnOrderBar showing you exactly what's coming and when, every decision carries weight.
Position your party of up to 3 fighters - Solenne and two mercenaries - each with distinct roles, stats, and skill sets.
React to enemy that shifts behavior based on HP thresholds and battlefield conditions.
Time your skills, guard turns, and resource spending around a turn queue that rewards reading the fight, not just throwing power at it.
Watch battles unfold with animated formations, damage popups, and combat feedback designed to make every hit feel earned.
Regular enemies are dangerous. The four demon bosses are a different category entirely.
Craft. Gear. Dominate.
Every piece of equipment in Arsica is either earned or made. Drop materials from enemies. Combine them at Owen's forge. Build gear sets that do more than add stats - they transform your strategy.
Multiple equipment sets spanning three distinct power tiers, each with multi-piece set bonuses that reward commitment.
Collect endgame unique pieces with passive effects that bend the rules of combat.
Many material drops, each with their own independent drop chance - farm the enemy that has what you need, or chase the rare roll.
Recipes that gate progress meaningfully - you can't skip straight to endgame. You have to build toward it.
A World That Breathes Between Battles
Arsica lives on a day/night cycle that matters. Enemies respawn with each new cycle. Territories stay dangerous. The pressure never fully lifts.
But the four demons? Once they fall, they stay dead. Every boss kill is a permanent change to the world — a territory reclaimed, a resource unlocked, a shadow lifted.
The Question Arsica Asks
Not "are you powerful enough?"
Every hero thinks they're powerful enough.
Arsica asks: "Are you prepared enough?"
Because the lands don't care about your confidence. The demons don't respect your determination. What they respond to - the only thing that breaks them - is a hunter who studied the fight before stepping into it. Who upgraded the right building at the right time. Who spent Ars on the skill that mattered. Who brought the mercenary the moment called for.
That hunter is Solenne.
Whether she's ready depends entirely on you.
Arsica — She is not here to survive. She is here to end it.
Questions fréquentes
Arsica: Echoes of Ars coûte 11,25€ sur le magasin Steam DE. Le prix le plus bas que nous ayons relevé depuis le 22 sept. 2026 est de 6,75€. Steam fixe un prix distinct pour ce jeu dans 14 régions — les prix régionaux sont indiqués plus haut.
Arsica: Echoes of Ars est sorti le 7 juillet 2026, développé par Lignacia Production. Sorti il y a 3 mois.
Configuration minimale : Windows® 10 (64-bit), Intel Core i5-4460 / AMD FX-6300, NVIDIA GeForce GTX 750 Ti, 8 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 1 GB d'espace disque disponible pour Arsica: Echoes of Ars. La configuration recommandée demande 2 GB.
100,0% des 1 évaluations Steam sont positives — Steam les qualifie de « 1 user reviews ».
Non — Steam n'indique pas de version française pour Arsica: Echoes of Ars. Au total, Steam répertorie 1 langue, dont aucune avec audio complet.
Non — Steam répertorie Arsica: Echoes of Ars comme un jeu solo.
Les Steam charts du jeu Arsica: Echoes of Ars sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu Arsica: Echoes of Ars ›
Sur Steam, Arsica: Echoes of Ars fonctionne sous Windows. Aucune prise en charge des manettes indiquée.
Arsica: Echoes of Ars est classé DEJUS 14 et IGRS 18.
Joueurs mis à jour : 19 sept., 05:39 UTC · données du magasin : 22 sept., 22:27 UTC · source : SteamWebAPI