"Angel Zero" is an action game I'm solo developing right now. You play as an (angel?) girl belonging to an "Organization," taking on missions to hunt down all sorts of bizarre creatures. I want to lean into that wild contrast between realistic combat and an angel girl to create a fresh experience.
Angel Zero : nombre de joueurs et Steam charts
en direct
Nombre de joueurs—— sur 24 h
Pic de joueurs 24 h0Mesure la plus haute du jour
Pic de joueurs 30 j0Moy. —
Record de joueurs0Depuis le début du suivi
Heures jouées 30 j—Estimation
Steam chart · joueurs sur 30 jen attente de mesures
Collecte des mesures quotidiennesAucune mesure quotidienne n'est encore enregistrée pour ce jeu. La courbe apparaîtra dès que les premiers jours d'historique seront disponibles.
24 heures—7 jours—TendanceStable
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Recommandations—Note0/9
30 derniers joursaucune donnéePart négative—Pos. par nég.—
The game is in veeeery early development!
Please ignore the mouse drawings~~~~~~~!
It's only like this because I don't have any real cover art yet!
About Angel Zero
This is an action-adventure game solo developed by FcsVorfeed. In the game, you play as an (angel?) girl who signs a pact with an "Organization" under the "Zero Angel Project," taking on missions to hunt down their assigned targets.
As you play, you'll be able to grab a bunch of different weapons and items to engage in some seriously violent, close-quarters brawls with enemies. Before each mission, you can scavenge the target area for combat supplies and gear.
Once you're all set, you enter「Hunt Mode」for a brutal fight to the death with your target.
More realistic hit feel
Regarding combat and the hit feel, I am really pushing for a more realistic vibe. I have been heavily influenced by movies like John Wick and Nobody, as well as games like The Last of Us and Watch Dogs. I am trying to avoid moves that look too choreographed and instead lean into that messy, stumbling, grounded feel. Mixing that raw physicality with the wide, sweeping attacks of an angel girl creates this awesome sense of contrast in both the visuals and the actual gameplay.
Beautiful lighting effects
I've been tweaking the foliage translucency in-game.
Trying to capture that immersive feeling of sunlight filtering through the trees as you walk by.
I've also been experimenting with adding auto-exposure and god rays to the game.
This helps create much richer contrast and adds more depth between light and dark across different lighting conditions.
Adding more things to explore
Even though the game is mostly a linear action title right now, I really want to try adding some collectibles to the levels to give players that sense of discovery and immersion. Since I am a solo dev, I am constantly weighing the amount of content against what is actually doable, but I am doing my best to make the experience feel as rich as possible. Every wishlist really helps me get closer to my goal, so thank you so much for the support!
Joueurs mis à jour : — · données du magasin : 19 sept., 06:15 UTC · source : SteamWebAPI
Questions fréquentes
Steam n'affiche actuellement aucun prix pour Angel Zero.
Angel Zero n'est pas encore sorti. Aucune date n'a été annoncée.
Configuration minimale : Windows 10, intel Core i7-9700/AMD Ryzen 5 5600, NVIDIA GTX 1060 / AMD Radeon RX 6500 XT, 16 GB RAM. La fiche ci-dessus compare les configurations minimale et recommandée pour chaque plateforme.
Steam indique 16 GB d'espace disque disponible pour Angel Zero.
Ce jeu n'a encore aucune évaluation sur Steam.
Non — Steam n'indique pas de version française pour Angel Zero. Au total, Steam répertorie 4 langues, dont aucune avec audio complet.
Non — Steam répertorie Angel Zero comme un jeu solo.
Les Steam charts du jeu Angel Zero sur SteamStatistics affichent le nombre de joueurs en direct et les courbes sur 24 heures, 7 jours et 30 jours, actualisées au moins toutes les dix minutes.Ouvrir les Steam charts du jeu Angel Zero ›
Sur Steam, Angel Zero fonctionne sous Windows. Prise en charge complète des manettes.