Tietoa pelistä Westward Dash
This is a board game I played as a kid.
A rough sheet of paper with the Journey to the West drawn across it. After school, a few of us would crowd around a table and throw dice, racing from space 1 to space 100. Demons knocked you back to the start, a Somersault Cloud sent you soaring to cheers, and a little imp grabbed hold and wouldn't let go. That paper vanished long ago, but the pure joy of throwing dice around a table has stayed with me my whole life.
Many years later, I rebuilt it with my own hands as an indie game, keeping the heartbeat and laughter of everyone huddled around one table.
Dedicated to the friends who once threw dice with me, back when we were young.
Quit While You're Ahead or Push Your Luck?
Every turn, after your movement roll, the road holds out a second die. Settle for what you have, or risk it and dash! Clear the safe numbers to soar ahead. Bust and pay the toll. The final climb to Thunderclap Summit is filled with high-risk, high-reward scenarios for whoever is trailing behind!
Eight Pilgrims, Each With Unique Talents
Sun Wukong's fiery eyes pierce demon trickery. Sandy absorbs blows that flatten others. Pigsy feasts for extra steps, while the White Dragon Horse gallops with extra dice. Find your favorite pilgrim and master their unique playstyle!
Demon Kings & Boss Gate Duels
Three perilous gates bar the road, guarded by ten random Demon Kings who warp the dice rules in cunning ways. Strike down the White Bone Demon through her triple disguises. If you fall, regroup and charge again!
Five Modes, One Road West
Classic is the pure race: no dash rounds, just events, items and the spaces you land on. One-shot gives you a single push per turn, safe in the early zones and a fortune in the late ones. Streak chains dash after dash into a growing pot, and one bust wipes the whole thing out. Charge turns your pushes into Qi that banks between turns until you unleash a mighty technique. Custom hands you the rulebook itself: nineteen dials, three slots to save your own house rules, and ready-made flavors like Hell Road West, Blitz Run and Draw a Lot.
One Table, Eighteen Languages
Play solo against the CPU, take up to eight pilgrims online with your Steam friends, or pass one keyboard around a single couch. Every player reads the game in their own language at the same table, and all eighteen are fully translated: menus, tutorials, items, achievements and every Demon King's rulebook.
Living Ink-Wash & Achievements
Brush ink, cinnabar, and rice paper bring an ancient world of myth to life. Explore five game modes and custom rules, unlock achievements, and enjoy an authentic live-recorded Pipa soundtrack performed by Lingrujiang.
Features
- 5 game modes: Classic, One-shot, Streak, Charge and Custom
- 8 playable pilgrims, each with a signature technique and a passive of their own
- 10 Demon Kings across 3 boss gates, every one of them bending the dice rules a different way
- 12 roaming sprites and 15 items to spring, steal, hoard and misfire
- 19 custom dials, ready-made rule sets, and 3 slots to save the house rules you build
- 1 to 8 players: solo against the CPU, online with Steam friends, or hot-seat on one machine
- 80+ achievements, collected in the Compendium alongside your run history
- 18 languages, all of them complete
- An authentic live-recorded Pipa soundtrack performed by Lingrujiang
- Full controller support on Windows, macOS and Steam Deck
— Xiaoyaozi