A dark-fantasy metroidvania across ten realms and a hundred roads. Every keeper you face is sealed rather than slain. Voiced, hand-built, and made for players who like a road that does not tell them where it ends.
Pelin War of the Watchers pelaajamäärä ja Steam-kaaviot
Kerätään päivittäisiä mittauksiaTälle pelille ei ole vielä tallennettu päivittäisiä mittauksia. Käyrä tulee näkyviin, kun ensimmäisten päivien historia on kerätty.
"Every seal was meant to be a prison. Zerachiel learned to turn each prison into a throne."
— THE BOOK OF SEALSA hundred roads, ten realms
You wake on the Thorngate Marches with a blade that fell beside you and no memory of the hand that dropped it. Ahead lie a hundred roads, from the roots of the Veilwood down to the Black Throne, and each of the ten realms is held by a fallen Watcher who has made a crown out of the thing meant to contain him.
- VEILWOOD — roots of the first seal
- ASHEN CATACOMBS — bones below Hollowveil
- STORM SPIRE — the wizards' wind tower
- BLOOD MARSH — plague water and witchlight
- MIRROR SANCTUM — hall of false light
- SUNKEN RUINS — Dagon's drowned court
- IRON BASTION — war of demigods
- STARLESS VOID — the Watcher gravity well
- THRONE OF TYRANNY — the First Triad gauntlet
- BLACK THRONE — Zerachiel's last court
Sealed, never slain
A keeper is not killed. When his guard finally breaks you bind him — chains, a cage, the rite, and a road that goes quiet behind you. It is a harder thing to earn than a death, and it means every enemy you beat is still down there, somewhere, waiting on a seal that only holds while you keep walking.A road that answers
- Hand-built, not generated. A hundred roads, each laid out by hand, each with its own furniture, its own hour, and its own way of killing you.
- Keepers with choreography. Bosses commit. They wind up, they overreach, and they leave you a window — learn the shape and the fight becomes a conversation instead of a wall.
- The Halo and the Charge. Abilities that change what a road is: what was a dead end at the start of a realm is a route by the end of it.
- A spoken world. Keepers, wanderers and the dead all have voices, and the road talks back whether or not you stop to listen.
- A Codex that fills as you walk. Every keeper met, every road closed, every fragment taken — kept, counted, and readable.
Built for the way you play
Full gamepad support, learned per controller — the game names the buttons on the pad you actually plugged in. Keyboard and mouse throughout. No launcher, no account, no connection required after install.
Pelaajat päivitetty — · kauppatiedot 23.9. klo 02.03 UTC · lähde: SteamWebAPI
Steam ei tällä hetkellä ilmoita pelille War of the Watchers hintaa.
Peliä War of the Watchers ei ole vielä julkaistu. Suunniteltu julkaisu: 2027.
Vähimmäisvaatimukset: Windows 10 (64-bit), Dual-core 2.0 GHz, Integrated graphics with hardware acceleration, 4 GB RAM. Yllä oleva vaatimuskortti vertailee vähimmäis- ja suositeltuja vaatimuksia jokaiselle alustalle.
Steamin mukaan War of the Watchers vaatii 8 GB vapaata levytilaa.
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Steamissa War of the Watchers toimii alustoilla Windows. Täysi ohjaintuki.