An idle space 4X drawn entirely in Minitel-era text. Your empire builds, scans and colonizes while the game is closed — but the Hegemony raids on ninety seconds' warning, and something at the centre of the galaxy has started listening.
Kerätään päivittäisiä mittauksiaTälle pelille ei ole vielä tallennettu päivittäisiä mittauksia. Käyrä tulee näkyviin, kun ensimmäisten päivien historia on kerätty.
2084. Earth is one, at last. The nations are ledgers now.
A hundred years later, a probe finds a gate at the edge of the system. It sends back one word: THRESHOLD.
Twelve thousand volunteers cross. The Threshold closes behind them.
You keep the ledgers of Dawn — one colony, one hull, a nameless star.
You lay one stone, it grows without you
A Trading Post earns Credits ⬡ on its own. A Laboratory, Data ◈. You launch a probe, you find a habitable world, you settle it — and the city climbs on screen, floor by floor.
Close the game: your empire works for up to eight hours without you, and reports back when you return.
613 directives, and doors that close for good
Your Data is spent on a Web of wheels — ring after ring, breakthrough after breakthrough. Every sealed wheel opens its Core.
Some paths exclude each other, permanently. This is not a checklist tree: it is what Dawn becomes.
Someone on the other side is counting too
The Vorr Hegemony does not give up a world: it takes it back. A raid announces itself ninety seconds before it lands, and tells you exactly what it will take to hold.
Your Alloys ▲ in stock are your garrison. Launching an assault empties it.
Do you strike, or do you hold? You have ninety seconds.
Facing a named threat, a people finds its voice
Fervour ✶ rises. Cast edicts, chain them into combos, raise them to rank II. Adopt precepts that close doors to open others. Enshrine your relics — there are fifty-two.
They no longer conquer. They come to help themselves.
The Concord of Elyse sells something nobody names. The Choir of Lume sings toward what the others flee. And at the centre of the galaxy, something stops pretending to sleep.
A choice is offered early, with your eyes open. Nothing is quite the same after.
A Minitel typeface, a living score, four endings
Glyphs, scanlines, a generative score that changes matter as the story turns. And the Recrossing: the game remembers you.
- Strict real-time idle — production runs offline for up to 8 h
- A Web of 613 directives, paths that exclude each other for good
- An enemy that strikes back, puts your worlds out and keeps its word
- One early choice that changes the run — and the ones after it
- 150 systems, 25 buildings, 52 relics, four endings
- French and English
Pelaajat päivitetty — · kauppatiedot 23.9. klo 02.14 UTC · lähde: SteamWebAPI
Steam ei tällä hetkellä ilmoita pelille RECROSS IDLE hintaa.
Peliä RECROSS IDLE ei ole vielä julkaistu. Julkaisupäivää ei ole ilmoitettu.
Vähimmäisvaatimukset: Windows 10 64-bit, Dual core 2 GHz, OpenGL 3.3 compatible (integrated graphics OK), 4 GB RAM. Yllä oleva vaatimuskortti vertailee vähimmäis- ja suositeltuja vaatimuksia jokaiselle alustalle.
Steamin mukaan RECROSS IDLE vaatii 300 MB vapaata levytilaa.
Pelillä ei ole vielä Steam-arvosteluja.
Ei — Steam ei listaa pelille RECROSS IDLE suomen kieltä. Kaikkiaan Steam listaa 2 kieltä, joista yhdessäkään ei ole täyttä ääniraitaa.
Ei — Steam listaa pelin RECROSS IDLE yksinpeliksi.
Pelin RECROSS IDLE Steam-kaaviot sivustolla SteamStatistics näyttävät reaaliaikaisen pelaajamäärän sekä 24 tunnin, 7 päivän ja 30 päivän käyrät, ja ne päivittyvät vähintään kymmenen minuutin välein.Avaa pelin RECROSS IDLE Steam-kaaviot ›
Steamissa RECROSS IDLE toimii alustoilla Windows. Ohjaintukea ei ilmoitettu.