A time-traveling customs officer has one job: inspect every traveler, verify their documents, and keep the timeline intact. Spot anomalies, catch timeline violations, and decide who gets through before history falls apart.
Pelin Ministry of Time pelaajamäärä ja Steam-kaaviot
Kerätään päivittäisiä mittauksiaTälle pelille ei ole vielä tallennettu päivittäisiä mittauksia. Käyrä tulee näkyviin, kun ensimmäisten päivien historia on kerätty.
KEEP THE TIMELINE INTACT
Both past and future depends on you.
You are a customs officer at a checkpoint between eras. Every day, travelers from across history pass through your station — tourists, scientists, smugglers, fugitives, and people who have no business being there at all.
Your job is simple: check their documents, inspect their belongings, and make sure they don't bring anything into the wrong era.
But time travel has a way of creating problems that paperwork can't solve.
INSPECT. QUESTION. DECIDE.
Look for contradictions. Question suspicious visitors. Identify forbidden technology and objects from the wrong era.
And remember: not everything that looks human is human.
Some travelers may be hiding something far worse — temporal anomalies known as Time Eaters, creatures capable of consuming people, events, and entire fragments of history.
SEND IN THE RESPONSE TEAMS
Not every timeline violation can be solved at the checkpoint.
When an anomaly slips through — or history has already been damaged — you can deploy specialized response teams into other eras to investigate and clean up the consequences.
Send agents into the past. Contain anomalies. Remove forbidden technology. Deal with witnesses.
And try not to make things worse.
Because fixing one timeline violation can easily create another.
FEATURES
- A time-travel twist on the document-checking genre — inspect travelers crossing between different eras and keep history on track.
- Find timeline anomalies — detect people, objects, technologies, and information that shouldn't exist in a particular period.
- Inspect documents and belongings — every passport, date, object, and story can hide a clue.
- Question suspicious travelers — when something doesn't add up, investigate before making your decision.
- Watch out for Time Eaters — temporal anomalies can disguise themselves as ordinary travelers and infiltrate your checkpoint.
- Deploy response teams across history — send specialized agents into other eras to contain anomalies and clean up timeline deviations.
- A living timeline — your decisions can alter what happens in later eras.
- Increasingly complex cases — the deeper you go, the harder it becomes to tell what belongs in history and what doesn't.
- Dark humor and unsettling moments — one minute you're checking someone's passport, the next you're wondering if the person standing in front of you is even a person.
- Keep history intact. Whatever it takes.
Pelaajat päivitetty — · kauppatiedot 23.9. klo 02.30 UTC · lähde: SteamWebAPI
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