Learning to touch type takes thousands of repetitions. This one scores every single one. Master a key and it counts for more forever. Spend the points on upgrades that raise it further and let Otto, a robot who runs only on the battery your typing charged, keep scoring while you rest.
Kerätään päivittäisiä mittauksiaTälle pelille ei ole vielä tallennettu päivittäisiä mittauksia. Käyrä tulee näkyviin, kun ensimmäisten päivien historia on kerätty.
Learning to touch type takes thousands of repetitions.
This one scores every single one.
Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up.
Points never buy progression
Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.
The game can make you rich. Only you can make you fast.
The home row comes first, and properly
Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that
should press it.
Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell:
- Lesson 8 - 'e' : 'a leaf fell'
- Lesson 15 - 'q' : 'that is quite a quilt'
- Lesson 22 - ',' : 'red, green, blue'
- Lesson 30 - 'Shift' : 'Every letter counts.'
Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.
Speed shortens the drill. It never skips it.
What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.
Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.
Otto
Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and
stops dead at zero.
So leaving the game running overnight is worth exactly nothing. To earn more, come back and type.
Then it becomes a race
Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.
Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.
What's in it
- A full curriculum, from f-and-j through punctuation, capitals and letter patterns
- Per-key accuracy and reaction-time statistics
- A shop of upgrades: critical chains, combo shields, Otto's battery and charger
- 28 achievements
- Plays entirely offline — no account, no connection
Pelaajat päivitetty 19.9. klo 07.46 UTC · kauppatiedot 22.9. klo 21.52 UTC · lähde: SteamWebAPI
Idle Clacker maksaa 10,25€ Steam-kaupan alueella DE. Alin seuraamamme hinta 22.9.2026 alkaen on 10,25€. Steam hinnoittelee pelin erikseen 14 alueella — alueelliset hinnat näkyvät yllä.
Idle Clacker julkaistiin 6. syyskuuta 2026. Kehittäjä: Bookis Worthy. Julkaistu 17 päivää sitten.
Vähimmäisvaatimukset: 10, Any 64-bit x86-64 processor, Integrated graphics, 2 GB RAM. Yllä oleva vaatimuskortti vertailee vähimmäis- ja suositeltuja vaatimuksia jokaiselle alustalle.
Steamin mukaan Idle Clacker vaatii 400 MB vapaata levytilaa.
3 Steam-arvostelusta 66,7% on myönteisiä — Steamin luokitus on ”3 user reviews”.
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