Tietoa pelistä Glims
A battle pet that lives on your desktop — and has a house.
Glims don't live inside a window. They walk your taskbar, climb the edges of your programs, sit down, doze off and chat with each other while you work. When you call, the game happens on your screen — not in a fullscreen window on top of it. It never steals focus, never covers what you're doing, and disappears with one click.
THE HOUSE
A small, transparent isometric 3D house in the corner of your screen. Eleven rooms to buy with in-game gold: they rest in the living room, sleep in the bedroom and cook in the kitchen; in the office, workshop, training area, storeroom, game room, lab, dungeon and arena they work, earn gold and get tired. Every room has its own catalogue — over three hundred pieces in all. Each piece of furniture is one unit: for two beds, buy two. Place a piece and a glim walks over to build it, hammer in hand, and it stays blue until it's done. The HOUSE button shows every room live, in a hive view, with how much each one earns per minute.
FOUR MODES, ALL ON YOUR SCREEN
- Jade Castle — the twenty-floor dungeon. Build a squad of up to three and go down floor by floor; the fight runs itself, enemies have special moves, and every five floors there's a boss. After it, the only question that matters: leave with the loot, or go one deeper? Whoever falls stays down, and anything not banked is lost.
- Invasion — a jade lawn assembles over your desktop and invaders come in from the right, lane by lane. Plant your glims to hold them: sword up close, bow and magic at range. Cards drop on the lawn and fly to your hand with a click.
- Challenge — a boss at the top of the screen pours magic down and you dodge by dragging your glim with the mouse; it shoots on its own. Six bosses in rotation, four fury phases, bonuses falling from above and a rank from S to D. Grazing spells without getting hit scores points.
- Arena — a 3v3 squad duel with gold on the line, paid out in glimbucks: the currency of the coloured chests.
Play three modes in one day to close the daily mission.
TEN GLIMS TO COLLECT
Each with its own card, stats and way of fighting. Weapons are real 3D models, fitted to the hand — or stowed on the back, for those who fight with claw and magic. Special weapons are numbered: every piece carries its own serial, unique in the world. Swap one in your inventory and see the difference on screen right away.
SEASONS AND PRESTIGE
Every eight weeks a season begins: gold earned, kills, floors and wins turn into points, and reaching a hundred earns the season title. Accumulated prestige raises what your house earns.
BUILT FOR EVERYONE TO PLAY
Remappable keys, a colourblind mode with three types and adjustable strength, interface size from 80% to 160%, and soft effects for anyone bothered by screen shake and flashes. You can play with the mouse alone.
FREE, LIGHT AND OFFLINE
The game is free and runs without a connection. It's light, stays open all day and doesn't get in the way of what you're doing. Purchases are optional and fixed: packs with the contents listed — nothing random costs money. Chests, furniture and rooms are bought with gold earned by playing.