Inventory Apocalypse is a top-down shooter roguelite with a grid based inventory system. Navigate a zombie infested world while keeping your backpack organized. With a variety of tools to collect and upgrades to choose from, each run is unique. Every moment counts as you run, scavenge and fight.
Jugadores de Zombie Survivors: Inventory Apocalypse y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas3 reseñas
66,7%3 user reviews
2 positivas1 negativas
Recomendaciones—
Multimedia
6 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento26 de mayo de 2025En Steam desde hace 1 año
Precio actual$1.99Sin descuento ahora mismoMínimo registrado$1.99desde el 22 sept 2026Último cambio$1.9922 sept 2026Descuentos registrados0desde el 22 sept 2026
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily Sharing
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 64bitRequires a 64-bit processor and operating systemCPUx64 architecture with SSE2 instruction set support—GPUDX11, DX12 capable—RAM1 GB RAM—Tamaño de descarga200 MB available space—
Acerca de Zombie Survivors: Inventory Apocalypse
Auto Shooter + Inventory Management
This game is for people that enjoy the high octane onslaught of autoshooters, but would like more involved gameplay mechanics and a higher skill ceiling. In Zombie Survivors: Inventory Apocalypse, you must show that you have what it takes to survive the endless waves of enemies closing in, while periodically managing your backpack and weapons belt to keep up as enemy difficulty increases over time. Items that you gather are stored in your backpack where they can be picked up, rotated and placed to maximize your space.
Items and Upgrades
What your character can do is decided by what items you have and the upgrades that you choose. Items are gathered either from scavenging wrecked cars or dropped by killed enemies. These items vary in utility from "consumable" healing items, items that provide passive buffs and weapon items. While passive items will have an effect from inside your backpack, weapon items must be placed in belt slots to be used. Find the balance of item management in the different sections of your inventory while also avoiding dead-ends and masses of zombies.
Upgrades are another way to get stronger. Similar to the leveling up mechanics found in other autoshooters, you gain experience overtime by killing enemies. These experience points can be spent on different upgrades that can decide what kind of run you will have. Upgrades include: increasing your line of sight, gaining a compass that points to car wrecks, upgrading inventory capacity and others. While the items you collect are completely up to chance, you can account for that variability by picking upgrades that have synergy with you load-out.
Procedurally Generated Arena
Every run is different, not only with the items you get but with the area you play in. Obstacles, lootable wrecks and enemy locations are all generated each round (with the exception of one wreck at the beginning). There is also no exploration limit in any given direction, making builds that involve high mobility and enemy avoidance more viable. While obstacles can still generate in ways that produce choke points and areas you can get cornered, you'll never have to worry about getting stuck at the edge of the map.
Where this game goes depends on you!
Making this game was a blast and I'm ready to see if people have just as much fun playing it as I did making it! I'm very excited to see what other people think about it and I appreciate constructive feedback. As an individual, I am pleased about how this went as a project and I am excited to work on more things. However, if this game is well received and enough people would enjoy more content, such that I could justify spending more time and bringing on additional talent, I would be just as passionate about adding things to this game as I would be about working on a new one.
Thanks for reading about this game, and a special thanks if you play it!
Preguntas frecuentes
Zombie Survivors: Inventory Apocalypse cuesta $1.99 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $1.99. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
Zombie Survivors: Inventory Apocalypse se lanzó el 26 de mayo de 2025 de la mano de Sand Pail Studio. En Steam desde hace 1 año.
Mínimo: Windows 10 64bit, x64 architecture with SSE2 instruction set support, DX11, DX12 capable, 1 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 200 MB de espacio libre en disco para Zombie Survivors: Inventory Apocalypse.
El 66,7% de las 3 reseñas de Steam son positivas — Steam las califica como “3 user reviews”.
No — Steam no incluye el español entre los idiomas de Zombie Survivors: Inventory Apocalypse. En total, Steam indica 1 idioma para Zombie Survivors: Inventory Apocalypse, 1 con voces.
No — Steam clasifica Zombie Survivors: Inventory Apocalypse como un juego para un jugador.