Zero Bugs Given is a tower defense / roguelike game designed with the ambition of making every run different from the others. Every wave, a pair of bonus and malus will force you to adapt in the best way you can. Build your defense and try survive as long as you can!
Jugadores de Zero Bugs Given y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas3 reseñas
100,0%3 user reviews
3 positivas0 negativas
Recomendaciones—
Multimedia
6 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento14 de mayo de 2026Lanzado hace 4 meses
Precio actual$9.90Sin descuento ahora mismoMínimo registrado$9.90desde el 22 sept 2026Último cambio$9.9022 sept 2026Descuentos registrados0desde el 22 sept 2026
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam AchievementsSteam Leaderboards
Comodidad y audioAdjustable DifficultyCustom Volume ControlsMouse Only OptionSave Anytime
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10—CPUIntel Core i3 / AMD Ryzen 3—GPUIntel HD Graphics 520 o equivalente—RAM8 GB RAM—Tamaño de descarga500 MB available space—
Acerca de Zero Bugs Given
The swarm is endless. Your choices define the battle.
Zero Bugs Given is a roguelite tower defense built on a procedurally generated hexagonal grid. Every run reshapes the map, the enemy waves, and the choices you'll face. There are no safe picks — only calculated risks.
CHOOSE YOUR POISON
After every wave, you're offered three Malus-Bonus pairs. Accept a Malus — enemies gain health, speed, resistances, or unlock terrifying new threats — and in return, pick a Bonus to strengthen your defenses. Skip the choice if you can afford it. Refresh if you dare. But the swarm adapts regardless.
Stack enough bonuses of the same type and trigger powerful Synergies: Arsenal Mastery, Inferno, Tesla Field, Killing Spree, and more. But beware — maluses stack too.
EVERY TURRET TELLS A DIFFERENT STORY
From single-target snipers to chain lightning, from burning cones to economy generators that don't fire a single shot — each turret unlocks special mechanics through bonuses. Not just stat upgrades, but entirely new abilities that reshape your strategy. No two builds play the same.
ENEMIES THAT DEMAND ANSWERS
Flying wasps that ignore your ground defenses. Armored bugs immune to fire. Scorpions that laugh at your lightning. A Trojan Turtle that resurrects from its own minions. A Cyborg Frog — impossibly slow, impossibly tough, worth a fortune in Junkbytes.
Each enemy demands a different answer. No single build handles everything.
THE MAP FIGHTS BACK
Kill enough enemies on a tile and it becomes corrupted. Corrupted paths buff enemies passing through — regeneration, speed boosts, shields, damage resistance, even duplication. The better you defend a chokepoint, the more dangerous it becomes. Relocate, adapt, or get overwhelmed.
DEFEND MULTIPLE OUTPOSTS
Protect several goals across an expanding hex grid. Each outpost has its own Integrity — lose it all, and it flips into a new enemy spawn point. Spread your defenses thin or sacrifice one goal to save the rest. When the last outpost falls, it's game over.
PROCEDURAL EVERYTHING
- Maps are generated block by block with connectivity validation — no two layouts are alike
- Waves scale dynamically with enemy unlocks gated by risk level
- Choices are assembled from hundreds of templates with tier locks, one-time events, and synergy tags
- Corruption emerges organically from your own kill patterns
KEY FEATURES
- Hexagonal grid with procedural map generation
- Roguelite choice system — every wave is a risk-reward decision
- Turrets with unlockable special mechanics and deep build variety
- Diverse enemy roster with unique immunities and behaviors
- Corrupted path system — the battlefield evolves from your actions
- Multi-goal defense with outpost integrity
- Synergy system rewarding focused builds
- 30-wave runs with scaling difficulty
- No two runs play the same
Follow development and devlogs at
Preguntas frecuentes
Zero Bugs Given cuesta $9.90 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $9.90. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
Zero Bugs Given se lanzó el 14 de mayo de 2026 de la mano de BrokenKnee. Lanzado hace 4 meses.
Mínimo: Windows 10, Intel Core i3 / AMD Ryzen 3, Intel HD Graphics 520 o equivalente, 8 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 500 MB de espacio libre en disco para Zero Bugs Given.
El 100,0% de las 3 reseñas de Steam son positivas — Steam las califica como “3 user reviews”.
No — Steam no incluye el español entre los idiomas de Zero Bugs Given. En total, Steam indica 1 idioma para Zero Bugs Given, ninguno de ellos con voces.
No — Steam clasifica Zero Bugs Given como un juego para un jugador.
Los Steam charts de Zero Bugs Given en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Zero Bugs Given funciona en Windows. No se indica compatibilidad con mando.
Zero Bugs Given tiene la clasificación DEJUS 14 e IGRS 18.
Zero Bugs Given: precio, fecha de lanzamiento, gráficos y estadísticas