Weed Inc. is a global strategy simulation. Build a cannabis strain from fragments, introduce it to legal markets, and spread it country by country. Turn Consumers into Addicts, contain the Side Effects, and stay ahead of an escalating Global Response.
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Detalles del juego
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Juego
Fecha de lanzamiento—Fecha de lanzamiento sin anunciar
Funciones de SteamFamily SharingSteam Achievements
Comodidad y audioCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MásPlayable At Your Own Pace
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 64-bit—CPUIntel Core i3-6100 or AMD Ryzen 3 1200—GPUIntel HD Graphics 530 or equivalent—RAM4 GB RAM—Tamaño de descarga1 GB available space—
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Acerca de Weed Inc.
Weed Inc. is a global strategy simulation about creating a cannabis strain and pushing it into a world that eventually pushes back.
You begin with an empty lab, a little Kief and a map full of untouched markets. The first country is easy. What comes next depends on the strain you built, where you planted it and how much harm you’re willing to tolerate while the numbers climb.
Spread country by country
Grow gives you a direct foothold in legal markets. From there, your strain moves across borders on its own. Closed markets can’t be targeted directly, so sometimes the best route into a country starts next door.
When natural spread reaches a new region, the first country stays quiet on the map until you pop its Chaos bubble. Then the market comes alive.
Not every country is equally valuable. Population, suitability, legal status and geography all affect where your next Grow will do the most work.
Appeal turns untouched populations into Consumers. Addiction pulls those Consumers toward Addict. A strain that catches quickly can cover the map before you’re ready for what follows.
Build the strain yourself
Every run begins with an empty formula. There’s no starter strain waiting to make the important decisions for you.
Buy fragments and fit them into eight sockets to create four reacting pairs. Terpenes, Cannabinoids and Enzymes determine the reaction inside each pair. The stats on the fragments provide the raw strength.
A fragment with great stats can still be the wrong fit. Its type may break a reaction you need. Another fragment may add more Side Effects but complete the pair that pushes the whole formula forward.
The lab shows the old reaction, the new reaction and the final stat change before you pay. Fill all eight sockets to choose a Base, then keep replacing fragments for as long as your Kief holds out.
The product works. Now deal with it.
Consumers create Market Exposure. Addicts and Liabilities count twice. Side Effects and Liability push Global Response even faster.
Global Response never goes down.
You can invest Kief in permanent Institutions that reduce Public Harm and Market Exposure. That makes the run safer, but the Kief you spend there can’t buy another fragment, Shuffle or Grow.
The world also reacts to the run you’re actually playing. Hospitals notice local clusters. Ports begin sharing lists. Authorities learn your strain’s name. Events draw from the countries you reached, the damage you caused and the way you built the product, then leave you with two ways to handle the fallout.
Five runs, five different problems
• Green Rush is the standard Weed Inc. campaign. Build your strain and turn 75% of the world into Addicts.
• Chain Reaction doubles every reaction output. The bonuses grow, but so do the Side Effects.
• Legalize Weed begins in 2025 with only twenty legal countries. A country becomes legal once Addict reaches 20% of its population. Bring the total to 150 legal countries.
• 52 Weeks gives you one year to turn 50% of the world into Addicts.
• Human Liability asks for something uglier: turn 25% of the global population into Liability.
Before any scenario except Green Rush, choose two pieces of Run Equipment. Start with extra Kief, make Shuffle cheaper, strengthen reactions, open faster routes or build around Liability. The objective changes, so the same loadout won’t solve every run.
What’s in the game
• A country-by-country global spread simulation
• Eight fragment sockets, four reacting pairs and six reaction types
• Legal markets, closed markets and natural cross-border spread
• Permanent Institutions and an escalating Global Response
• World events based on your strain, geography and run history
• Five scenarios with pre-run equipment choices
Jugadores actualizados — · datos de la tienda 23 sept, 02:33 UTC · fuente: SteamWebAPI
Steam no indica ningún precio para Weed Inc. en este momento.
Weed Inc. aún no ha salido. Todavía no se ha anunciado una fecha.
Mínimo: Windows 10 64-bit, Intel Core i3-6100 or AMD Ryzen 3 1200, Intel HD Graphics 530 or equivalent, 4 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 1 GB de espacio libre en disco para Weed Inc..
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Weed Inc.. En total, Steam indica 3 idiomas para Weed Inc., 3 con voces.
No — Steam clasifica Weed Inc. como un juego para un jugador.
Los Steam charts de Weed Inc. en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Weed Inc. ›
En Steam, Weed Inc. funciona en Windows. No se indica compatibilidad con mando.
Weed Inc. tiene la clasificación DEJUS 12 e IGRS 18.