This is a survival adventure simulation game. Lead the last crew through frozen ruins, scavenging whatever useful trash you can still dig up. Command your team, dodge whatever the apocalypse mutated, and somehow prepare for another day you probably won’t survive.
Jugadores de We Are So F*cked: The Last Critter Crew y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
MínimoRecomendadoSistemaWindows 7/8/10/11igualCPU2.4 GHz Dual Core2.5+ GHz Quad CoreGPUGeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0NVIDIA GTX 660 or better, Radeon HD 7950 or better, Shader Model 3.0RAM2 GB RAM4 GB RAM
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Acerca de We Are So F*cked: The Last Critter Crew
Story
All factories and facilities have long since fallen silent. A harsh, endless winter is closing in. In this post-apocalyptic world, you must lead a small expedition team into frozen ruins, searching for supplies and struggling to survive.
But be warned: the things roaming these abandoned facilities no longer behave as they once did. Some are familiar. Some are not. Whatever the catastrophe left behind, it is still waiting inside.
Day & Night Survival Loop
The game features a full day–night cycle. During the day, you choose target locations and dispatch expedition teams of 1–4 members to explore abandoned facilities in search of vital supplies.
Story progression, new locations, key items, and even new crew members are unlocked through these expeditions.
At night, you must carefully manage your resources to restore your team’s condition. Craft equipment, plan ahead, and prepare your crew to improve exploration efficiency and survival chances for the next day.
Expedition Command System
As the commander of the expedition, you issue real-time orders such as Move, Hide, Search, and Rescue to guide your team through unknown facilities.
Exploration unfolds in real-time within 3D environments, where dangerous creatures lurk in the shadows. Coordinate your crew effectively to strike a balance between search efficiency and survival.
Goals & Multiple Endings
The game features multiple endings.
Key objectives and items required to reach these endings are obtained through exploration, and most endings must be actively triggered by completing specific tasks.
Be warned: as in-game time progresses, the environment grows increasingly hostile. Fail to keep your crew alive before achieving an ending, and a bad ending awaits.
Features
- A diverse expedition crew:
Every member of your expedition has known for specific survival traits. Make the most of their strengths and help your team stay alive for as long as possible.
- Real-time command & tactics system:
Issue orders through the command panel and send up to four team members into facilities simultaneously for exploration.
- Camp management:
Use materials gathered during expeditions to craft gear, maintain your team’s condition, and prepare thoroughly for the next mission.
- Environmental Survival Challenges:
To enhance immersion and realism, certain scenarios require additional status management:
- Underwater cave diving demands careful oxygen control
- Snowfield exploration requires monitoring body temperature
Additional Game Modes
At launch, the game includes Story Mode only.
A Free Mode will be added later through a free update.
Estimated Playtime
Approximately 6–10 hours, depending on player strategy and decision-making.
Jugadores actualizados — · datos de la tienda 23 sept, 02:18 UTC · fuente: SteamWebAPI
Steam no indica ningún precio para We Are So F*cked: The Last Critter Crew en este momento.
We Are So F*cked: The Last Critter Crew aún no ha salido. Lanzamiento previsto: Q3 2026.
Mínimo: Windows 7/8/10/11, 2.4 GHz Dual Core, GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0, 2 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Este juego todavía no tiene reseñas en Steam.
Sí — We Are So F*cked: The Last Critter Crew tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 15 idiomas para We Are So F*cked: The Last Critter Crew, 1 con voces.
No — Steam clasifica We Are So F*cked: The Last Critter Crew como un juego para un jugador.
Los Steam charts de We Are So F*cked: The Last Critter Crew en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, We Are So F*cked: The Last Critter Crew funciona en Windows. No se indica compatibilidad con mando.
We Are So F*cked: The Last Critter Crew tiene la clasificación DEJUS 14 e IGRS 18.