The battlefield is the ground itself. Find the enemy HQ you cannot see - read its heat, power and tremors - and collapse the grid beneath it, before the same happens to you. A neon-diorama strategy duel against AI rivals with personalities, on ground that never stops being the weapon.
Jugadores de Ultracode y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones
Multimedia
6 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento—Fecha de lanzamiento sin anunciar
THE GROUND IS THE WEAPON
Every tile carries load, stress and stability. Mine it, build on it, drill it — or collapse it under the enemy's hidden base. Chain collapses are the win condition, the spectacle, and the risk: overbuild your own ground and the grid answers.
HUNT WHAT YOU CANNOT SEE
Enemies never render through the fog — you infer them. Buildings leak heat, power draw and vibration; scans return signatures, not sprites. Decoys lie. Jamming blinds. The Signal Board turns readings into suspicion — and suspicion into a drill strike.
THE BOARD FIGHTS BACK
Mid-match, the board itself keeps making moves. A comet craters the ground — and exposes a fresh ore field everyone saw land. A solar flare burns, and for a few seconds every hidden base on the map screams. A wandering anomaly drips free resources — harvest it, and your own base burns loud on every scanner. A collapse cascade announces a zone, then eats it tile by tile: evacuate, or herd your rival in. Every event is a per-match toggle — a clean classic match is always one click away.
RIVALS WITH NAMES
BRAND presses early. HUSH goes quiet. BASTION digs in. SPRAWL wants the whole map. AI opponents play by exactly your rules — same units, same costs, same fog, provably: every match records a command tape you can re-simulate and watch back.
EVERY MATCH IS A REPLAY
Deterministic replays with scrubbing, per-player POV and fog-honest views — rewatch the kill, prove the bluff, share the file.
ONE MORE GRID
Eight playfield shapes × four sizes × mutators (TREMOR, FRAGILE, RICH VEINS…), a seeded Daily Trial, shareable challenge codes that reproduce any board exactly, and per-setup best times with ghost race data — all under a 10-track synth soundtrack with an in-game jukebox.
WANT TO PLAY EARLY?
A pre-release tester build — Ultracode Demo Lite — is going out to the community ahead of the public demo. Hop on the Discord to grab it and help shape the game before launch.
Preguntas frecuentes
Steam no indica ningún precio para Ultracode en este momento.
Ultracode aún no ha salido. Todavía no se ha anunciado una fecha.
Mínimo: Windows 10 64-bit, quad-core CPU, SM6-capable GPU (GTX 1060 / RX 580 class), 8 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 2 GB de espacio libre en disco para Ultracode.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Ultracode. En total, Steam indica 1 idioma para Ultracode, ninguno de ellos con voces.
Sí — según Steam, Ultracode tiene multijugador.
Los Steam charts de Ultracode en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Ultracode funciona en Windows. Compatibilidad total con mando.
Ultracode tiene la clasificación DEJUS L e IGRS 3.