THERE IS NO ROOM 0 is a 1-bit horror adventure where the house changes when you're not looking. Explore impossible rooms, transport a single object, discover hidden rules, and avoid whatever moves around the house. ROOM 0 doesn't exist. Find it.
Jugadores de THERE IS NO ROOM 0 y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
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24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
Multimedia
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Detalles del juego
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Juego
Fecha de lanzamientooctubre de 2026Lanzado hace 17 días
Comodidad y audioAdjustable DifficultyKeyboard Only OptionPlayable without Timed InputSave Anytime
MásPlayable At Your Own Pace
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 64-bitWindows 10/11 64-bitCPUDual Core 2.0 GHzDual/Quad Core 2.5 GHz or higherGPUGPU supporting with OpenGL 3.3Modern dedicated or integrated GPU supporting OpenGL 3.3+RAM2 GB RAM4 GB RAMTamaño de descarga300 MB available space500 MB available space
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Acerca de THERE IS NO ROOM 0
THERE IS NO ROOM 0 is a 1-bit horror adventure game, inspired by the simplicity of early adventure games but built around a much more unsettling idea:
the house keeps functioning even when you're not looking.
You wake up inside a structure made up of numbered rooms. You don't remember how you got there.
At first, everything seems to make sense.
A door leads to another room. A key opens a lock. An object stays where you left it.
Until it doesn't.
An exit changes.
An object disappears.
You hear something moving in a nearby room.
And you begin to realize that you're not the only one exploring the house.
THE RESIDENT
Something lives here.
The Resident doesn't just appear when the game needs to scare you.
It actually moves around the same map as you, even when it's several rooms away.
You might hear knocks, scrapes, whispers, or growls coming from other areas.
But don't completely trust what you hear.
The house can lie too.
THE COLLECTOR
The Collector doesn't seem interested in killing you.
He wants your things.
Any item you leave behind can disappear.
Keys. Tools. Important items.
The Collector can pick them up and physically transport them across the rooms to his collection.
If something disappears, it doesn't necessarily mean you've lost it.
It means you'll have to find it again.
YOU CAN ONLY CARRY ONE ITEM
There's no inventory full of accumulated items.
You can only carry one thing at a time.
Want to carry a key?
You might have to leave the lantern behind.
Need to consult the map?
You'll have to decide what to leave behind.
Every item physically exists within the world.
And what you leave behind remains part of the game.
LEARN THE RULES
Objects aren't just collectibles.
The lantern allows you to traverse rooms where darkness is absolute or reveal something hidden.
The radio can attract what you'd rather keep away.
The bell can make it flee.
The nail can fix a connection that's trying to change.
The map can reveal things that shouldn't appear on any map.
And certain eyes scattered throughout the house seem capable of revealing what remains hidden.
The house has rules.
Understanding them is the only way to survive.
THE HOUSE CHANGES
Some connections are unstable.
A door that once led to a hallway might end up taking you somewhere else.
When the house changes, your memory is no longer entirely reliable.
Learn the map. But don't rely on it too much.
There's no guide to tell you what to do or what to look for; you'll have to figure out how to get out on your own.
DEATH DOESN'T RESET EVERYTHING
When you die, the house remembers.
Open doors remain open.
Objects stay where they were.
And your corpse can keep waiting in the room where you fell.
At least until something decides to move it.
CYCLES
Finding ROOM 0 doesn't mean it's all over.
After completing the game, a new CYCLE begins.
Objects can change location.
Parts of the house can be rearranged.
The routes are no longer exactly the same.
And the ending starts to change with you.
CYCLE 001. CYCLE 002. CYCLE 003...
How many times have you really been here?
NIGHTMARE
After completing the game, an additional difficulty level is unlocked.
In NIGHTMARE, the house already knows you know its rules.
The Resident becomes more aggressive.
The Collector wakes up earlier.
Connections change more frequently.
And some rooms go completely dark.
Without a lantern on... you won't see a thing.
ROOM 0
All blueprints start at 1.
All documents match.
There is no previous room.
But something inside the house keeps pointing toward it.
Your goal isn't simply to escape.
Your goal is to discover what exists: before the beginning.
THERE IS NO ROOM 0
ROOM 0 doesn't exist. Find it.
Preguntas frecuentes
Steam no indica ningún precio para THERE IS NO ROOM 0 en este momento.
THERE IS NO ROOM 0 aún no ha salido. Lanzamiento previsto: octubre de 2026.
Mínimo: Windows 10 64-bit, Dual Core 2.0 GHz, GPU supporting with OpenGL 3.3, 2 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 300 MB de espacio libre en disco para THERE IS NO ROOM 0. Los requisitos recomendados piden 500 MB.
Este juego todavía no tiene reseñas en Steam.
Sí — THERE IS NO ROOM 0 tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 2 idiomas para THERE IS NO ROOM 0, ninguno de ellos con voces.
No — Steam clasifica THERE IS NO ROOM 0 como un juego para un jugador.
Los Steam charts de THERE IS NO ROOM 0 en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de THERE IS NO ROOM 0 ›
En Steam, THERE IS NO ROOM 0 funciona en Windows. No se indica compatibilidad con mando.
THERE IS NO ROOM 0 tiene la clasificación DEJUS L.
Jugadores actualizados — · datos de la tienda 15 oct, 06:15 UTC · fuente: SteamWebAPI