A 2–4 player cooperative supernatural horror investigation about intervening in recorded tragedies. The opening chapter unfolds in a fog-shrouded 1700s coastal town, where players inhabit different townsfolk and act within a relentless final hour before the outcome becomes irreversible.
Jugadores de The Incident Room y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
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Acerca del juego
Juego
Fecha de lanzamiento—Fecha de lanzamiento sin anunciar
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
4318460ID de app
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadCo-opMulti-playerOnline Co-op
Funciones de SteamFamily Sharing
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 (64-bit)Windows 10 / Windows 11 (64-bit)CPUIntel Core i3-8100 / AMD Ryzen 3 1200Intel Core i5-9600K / AMD Ryzen 5 3600GPUNVIDIA GTX 1050 Ti / AMD RX 560NVIDIA GTX 1660 / AMD RX 5600 XTRAM8 GB RAM16 GB RAMTamaño de descarga8 GB available space12 GB available space
Acerca de The Incident Room
History records a tragedy.
You arrive before it becomes inevitable.
The Incident Room is a 2–4 player cooperative supernatural horror investigation game where you do not analyze events after they occur — you step directly into the final moments before a recorded tragedy is sealed into history.
Each chapter places players inside a different historical incident, at the point where belief, fear, and ritual have already begun to shape an outcome.
Chapter 1: The Last Witch
The first chapter unfolds in a remote 1700s town, during the final 60 minutes before a documented tragedy known only as The Last Witch.
The town is awake.
The people are certain.
What must be done has already been decided.
Rituals are in motion. Beliefs are entrenched. Midnight is approaching.
This is not a crime to solve.
It is a fate already unfolding.
There are no resets.
If you fail, the tragedy resolves exactly as history remembers it.
CORE GAMEPLAY
- Asymmetric Co-Op Roles (2–4 Players)
Each player inhabits a different townsfolk connected to the incident — doctor, priest, lighthouse keeper, librarian, fisherman, drifter — each starting in separate locations with unique access, authority, and blind spots.
No single role can perceive the full truth. Coordination is mandatory.
- Distributed Investigation
Critical information is scattered across:
- NPC testimony and interrogation
- Forbidden texts and ritual practices
- Environmental signs and unnatural disturbances
Understanding emerges only through communication, contradiction, and interpretation.
- Real-Time Countdown
Time never pauses. Events progress whether you act or not. Miss key moments, and the town continues toward its recorded outcome.
- Adaptive Narrative System
Each session is guided by a responsive narrative framework that reshapes events, NPC behavior, and supernatural escalation based on player actions — ensuring every playthrough unfolds differently while remaining internally consistent.
- Psychological & Occult Horror
Manage panic and sanity, evade manifestations that should not exist, survive escalating pressure, and make decisions under moral uncertainty as midnight draws near.
WHAT MAKES IT DIFFERENT
- You Play Before History Is Written
You don’t uncover what happened. You arrive while it is still becoming inevitable.
- Failure Is Canon
There is no restart loop. If the ritual completes, that outcome becomes the historical record.
- No Perspective Is Reliable
The town lies to itself. NPCs believe what they say. Players must decide which reality to oppose.
- Built for Replayability
Shifting belief structures, ritual logic, and player-driven outcomes ensure no two incidents resolve the same way.
SESSION DETAILS
- Players: 2–4 Online Co-Op
- Session Length: ~60–90 minutes
- Setting: 1700s coastal settlement
- Genre: Psychological Occult Horror / Supernatural Investigation
- Perspective: First-Person
- Focus: Communication, tension, consequence
CONTENT WARNING
This game contains graphic horror themes, including violence, supernatural imagery, and intense psychological situations. Content intensity options are available.
Preguntas frecuentes
Steam no indica ningún precio para The Incident Room en este momento.
The Incident Room aún no ha salido. Todavía no se ha anunciado una fecha.
Mínimo: Windows 10 (64-bit), Intel Core i3-8100 / AMD Ryzen 3 1200, NVIDIA GTX 1050 Ti / AMD RX 560, 8 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 8 GB de espacio libre en disco para The Incident Room. Los requisitos recomendados piden 12 GB.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de The Incident Room. En total, Steam indica 1 idioma para The Incident Room, ninguno de ellos con voces.
Sí — según Steam, The Incident Room tiene cooperativo en línea.
Los Steam charts de The Incident Room en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, The Incident Room funciona en Windows. No se indica compatibilidad con mando.
The Incident Room tiene la clasificación DEJUS 14 e IGRS 18.
The Incident Room: precio, fecha de lanzamiento, gráficos y estadísticas