It starts as a black screen and one thing to click. Break the core, sweep what spills, spend the spill on machinery that breaks the core for you. Drones, node meshes, coupling beams, tesla banks — watch a machine build itself across the void until the screen is a web of light you barely hold.
Jugadores de Symbiosis: Criticality y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
Multimedia
10 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento—Fecha de lanzamiento sin anunciar
Funciones de SteamFamily SharingSteam Achievements
Comodidad y audioCamera ComfortColor AlternativesCustom Volume ControlsPlayable without Timed Input
MásNarrated Game MenusPlayable At Your Own PaceSubtitle OptionsTouch Only Option
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10Windows 10 or 11CPUDual-core 2.0 GHzQuad-core 2.5 GHzGPUWebGL 2 capable GPU (integrated OK)Dedicated GPU, 2GB VRAMRAM4 GB RAM8 GB RAMTamaño de descarga500 MB available spaceigual
Acerca del juego
Acerca de Symbiosis: Criticality
STARTS WITH A CLICK. ENDS WITH A CONTROL ROOM. You get a black screen and one thing to click. There is a core in the middle: break it, sweep up what spills, and spend the spill on machinery that breaks it for you. Then watch what you bought start working without you.
That is the whole hook, and it is a literal one: a machine constructs itself across the screen. An empty void becomes an interconnected web of lasers, drones and nodes — every strand of it something you paid for, wired in, and can now barely keep up with.
DRAIN THE CORE. AUTOMATE THE STATION. The core is a battery. Every point of damage spills exactly that much energy onto the field — and the real game is recovering it before it decays. Click early. Automate deep.
- DRONES — haulers and attackers that run lanes between your structures
- NODE MESHES — tentacled collectors that comb the spill out of open space
- COUPLINGS — hub beams that do the shooting for you
- BATTERIES — a coil web with two electrical identities: PARALLEL, distributed mini-teslas that clear and harvest the whole field, or SERIES, the entire bank chained into one wave-motion beam that smokes the core
- CHARGERS & S.C.R.A.M. — keep the coils fed, and when the reactor runs away, dump it: FLOW, HOLD or STORE, each a different build
EFFICIENCY IS THE BOSS FIGHT. Your recovery ratio — how much of what you spill you actually get back — drives reactor stability. Let it slip and the klaxon starts. Recover, or FORK out: bank the run, take the prestige, and push deeper on the next lap with everything you learned.
EVERY CYCLE IT COMES BACK BIGGER. The core respawns leveled, and the whole board scales with it — bits fling further, the field gets louder, and builds that carried you through the twenties fall apart in the fifties. Rare cores show up with their own shapes and rules. Milestone cores raise a shield you have to break through.
LEVEL 100 IS NOT THE END. Climb far enough and the reactor stops being a machine you operate. Past that point death is final, the numbers stop being polite, and the climb keeps going — deliberately without a ceiling.
BALANCED BY SOMETHING THAT NEVER STOPPED PLAYING. Symbiosis had an unusual co-developer: an automated harness that has played thousands of full runs, around the clock, on a public stream — every run branching a living data tree, every death dropping a leaf. The pacing you feel in the first ten minutes was tuned against that tree. It is thorough. It is patient. It is also incapable of clicking.
TRY IT FIRST. SYMBIOSIS: FISSION, the free demo, is the opening climb — enough to find out whether watching a machine assemble itself is the thing you did not know you wanted.
Jugadores actualizados — · datos de la tienda 22 sept, 00:15 UTC · fuente: SteamWebAPI
Preguntas frecuentes
Steam no indica ningún precio para Symbiosis: Criticality en este momento.
Symbiosis: Criticality aún no ha salido. Todavía no se ha anunciado una fecha.
Mínimo: Windows 10, Dual-core 2.0 GHz, WebGL 2 capable GPU (integrated OK), 4 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 500 MB de espacio libre en disco para Symbiosis: Criticality.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Symbiosis: Criticality. En total, Steam indica 1 idioma para Symbiosis: Criticality, ninguno de ellos con voces.
No — Steam clasifica Symbiosis: Criticality como un juego para un jugador.
Los Steam charts de Symbiosis: Criticality en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Symbiosis: Criticality ›
En Steam, Symbiosis: Criticality funciona en Windows. No se indica compatibilidad con mando.
Symbiosis: Criticality tiene la clasificación DEJUS L e IGRS 3.