A roguelite deckbuilder where your cards are your ship. Every card draws on a system — weapons, shields, engines, scanners, engineering. Enemies don't just chew your hull, they knock systems offline and lock those cards out of your hand. Six pilots, 355 cards, eight zones. Improvise or die.
Jugadores de Starhand y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones
Multimedia
7 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamientonoviembre de 2026Sale en 1 mes
Your deck is a ship, and ships break
Most deckbuilders take your health. Starhand takes your options.
Every card belongs to one of five shipboard systems. Enemies target those systems directly — a scarred cannon platform burns out your Weapons array and every red card in your hand goes dark on your next turn. You do not get to play the deck you built. You get to play what's still working.
Learning to win with half a ship is the game.
Six pilots, six ways to break the rules
- Drifter — draws an extra card every turn, and opens each fight with a discount on its first expensive play. Flexible, forgiving, fast.
- Ironclad — Juggernaut. Turns incoming punishment into forward pressure.
- Corsair — first strike each turn hits harder and buys shields.
- Phantom — banks dodges into counter-charges. Untouchable, then lethal.
- Archivist — starts every fight with spare power, and always sees one enemy intent further ahead than anyone else.
- Bloomtide — spreads bioluminescent rot that keeps working after your turn ends.
What's in the box
- 355 cards across six systems — Weapons, Shields, Engines, Scanners, Engineering, and the rare Anomaly cards you can't build for
- 129 enemies across eight zones, each with authored intent patterns you can read and play around
- 100 modules — run-long passives that reshape how a deck functions
- 53 anomaly events — choices with consequences you carry for the rest of the run
- Stations between fights — spend salvage on cards, repairs, ordnance you fire mid-combat, and drones that keep fighting on their own
- 15 Ascension levels with player-chosen modifiers at 5, 10 and 15
- Daily Voyage — one seed, everyone, one shot
- A codex that fills in as you meet things
Built to be readable
Enemy intent is always on screen with the exact number. Card text tells you what a card does in plain language. Accessibility settings ship at launch: reduce motion, colourblind palettes, text scaling, VFX quality, damage-number toggles.
Preguntas frecuentes
Steam no indica ningún precio para Starhand en este momento.
Starhand aún no ha salido. Lanzamiento previsto: noviembre de 2026.
Mínimo: Windows 10 64-bit, Dual-core 2.0 GHz, Vulkan 1.0 or OpenGL 3.3 compatible, 1 GB VRAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Starhand. En total, Steam indica 1 idioma para Starhand, 1 con voces.
No — Steam clasifica Starhand como un juego para un jugador.
Los Steam charts de Starhand en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Starhand funciona en Windows, macOS y Linux. No se indica compatibilidad con mando.
Starhand tiene la clasificación DEJUS 10 e IGRS 18.
Starhand: precio, fecha de lanzamiento, gráficos y estadísticas