Sheva is a single-player roguelite card fighter where both fighters act simultaneously. Predict your opponent, position your cards, defeat seven chakra bosses, and survive the run to reach the final trial.
Jugadores de Sheva y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas13 reseñas
84,6%Positive
11 positivas2 negativas
Recomendaciones—
Multimedia
7 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento30 de julio de 2026Lanzado hace 2 meses
Precio actual$6.99Sin descuento ahora mismoMínimo registrado$6.99desde el 22 sept 2026Último cambio$6.9922 sept 2026Descuentos registrados0desde el 22 sept 2026
Compatibilidad y características
Windows · macOS · LinuxCompatibilidad total con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam AchievementsSteam Cloud
Requisitos del sistema
MínimoRecomendadoSistemaWindows 7—CPUx86, x64 architecture with SSE2 instruction set support—GPUDX10, DX11, DX12 capable GPUs—RAM4 GB RAM—Tamaño de descarga2 GB available space—
Acerca de Sheva
What If a Fighting Game Was Turn-Based?
Sheva is a single-player roguelite card fighter built around simultaneous decisions.
Every turn, you and your opponent choose to Charge, Attack or Block. Both actions are then revealed and resolved together.
There are no reaction turns. You must study the fight, anticipate your opponent and commit to your decision.
Predict Your Opponent
Charge to draw another card and prepare a stronger hand.
Attack to commit your active cards, combining their damage and effects into a single assault.
Block to defend against incoming cards and disrupt the attack your opponent has been preparing.
Charging leaves you exposed to damage, but an incoming attack does not remove the cards you have gathered. A well-timed Charge can therefore preserve your momentum and prepare a dangerous counterattack.
The rules are simple. Knowing what your opponent will do next is not.
Control Your Cards
Every card can do more than deal damage.
Cards can strengthen an attack, protect you with Guard, restore health, break defenses, reflect damage, disrupt an opponent’s hand and activate additional effects under specific combat conditions.
The order of your cards matters. Rearrange, duplicate, sacrifice, swap and shuffle them to create stronger combinations before committing to an attack.
Create Your Fighting Style
Choose a starting deck, then transform it through the rewards you discover during each run.
Collect new cards, equip up to six talismans and use powerful abilities that can change the direction of a fight.
Every addition creates new possibilities - but a card that strengthens one combination may weaken another. Deciding what not to take can be just as important as choosing your next reward.
Conquer the Seven Chakras
Every run challenges you to defeat all seven chakras.
Choose the order in which you face them, collect rewards between battles and prepare for increasingly dangerous enemies and bosses.
Each chakra has its own cards, visual identity and combat priorities. Some overwhelm you with direct aggression. Others defend, disrupt your hand or prepare dangerous combinations that must be stopped before they are unleashed.
Shape Every Run
Between fights, you will:
- Choose which chakra to challenge next
- Add new cards to your deck
- Equip talismans with passive effects
- Visit the shop to purchase cards, healing and upgrades
- Adapt your strategy to the opponents still ahead
No two runs need to follow the same route or develop into the same fighting style.
Reach the Final Trial
Defeat every chakra boss in a single run to unlock the final confrontation.
Fail, and the run ends.
Begin again with a different deck, a new route and a better understanding of how your opponents fight.
Features
- Turn-based combat where both fighters act simultaneously
- An expanded card pool filled with conditional effects and combinations
- Multiple starting decks supporting different strategies
- Skills for rearranging, duplicating, sacrificing, swapping and shuffling cards
- Powers that can alter the course of a turn
- Six talisman slots for creating passive combinations
- Seven distinct chakras with escalating enemies and bosses
- Enemy behaviour built around chakra-specific priorities
- A complete single-player roguelite journey culminating in a final trial
- Full controller and Steam Deck support
Predict your opponent. Position your cards. Commit to the fight.
Preguntas frecuentes
Sheva cuesta $6.99 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $6.99. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
Sheva se lanzó el 30 de julio de 2026 de la mano de Goldtusks. Lanzado hace 2 meses.
Mínimo: Windows 7, x86, x64 architecture with SSE2 instruction set support, DX10, DX11, DX12 capable GPUs, 4 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 2 GB de espacio libre en disco para Sheva.
El 84,6% de las 13 reseñas de Steam son positivas — Steam las califica como “Positive”.
Sí — Sheva tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 4 idiomas para Sheva, ninguno de ellos con voces.
No — Steam clasifica Sheva como un juego para un jugador.
Los Steam charts de Sheva en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Sheva funciona en Windows, macOS y Linux. Compatibilidad total con mando.
Sheva tiene la clasificación DEJUS 6 e IGRS 13.
Sheva: precio, fecha de lanzamiento, gráficos y estadísticas