Seven Blasphemies is a traditional turn-based roguelike where every dawn may curse your run forever. Explore a dying world, choose from doomed classes, survive lethal OSR-inspired encounters, and race against extinction before the seventh blasphemy ends all.
Jugadores de Seven Blasphemies y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas19 reseñas
100,0%Positive
19 positivas0 negativas
Recomendaciones—Puntuación7/9
Últimos 30 díassin datosProporción negativa0,0%Pos. por neg.—
Multimedia
11 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento8 de septiembre de 2026Lanzado hace 16 días
Precio actual$9.99Sin descuento ahora mismoMínimo registrado$7.99-20% el 22 sept 2026Último cambio$9.9923 sept 2026Descuentos registrados1desde el 22 sept 2026
Compatibilidad y características
WindowsCompatibilidad total con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam Achievements
Requisitos del sistema
MínimoRecomendadoSistemaWindows 7 (SP1+), Windows 10 and Windows 11—CPUx86, x64 architecture with SSE2 instruction set support.—GPUDX10, DX11, DX12 capable.—RAM6 GB RAM—Tamaño de descarga2 GB available space—
Acerca del juego
Acerca de Seven Blasphemies
Seven Blasphemies is a traditional turn-based roguelike about surviving the final days of a cursed world.
Move one tile at a time. Think one turn at a time. Die, learn, and begin again under the shadow of a doom calendar that does not care whether you are ready.
Each dawn, the world may be struck by a new Blasphemy: a permanent, run-altering curse that stacks with everything that came before it. Visibility may shrink. Healing may weaken. Monsters may grow bolder. The world may become harder, meaner, and less forgiving with every passing day.
When the seventh Blasphemy arrives, the world ends.
You are not racing toward glory.
You are racing against extinction.
A TRADITIONAL ROGUELIKE OF DOOM AND SCARCITY
Seven Blasphemies is built around classic roguelike fundamentals: grid-based movement, turn-based decision-making, procedural danger, permadeath, and lethal consequences.
Every action matters because every turn gives the world a chance to answer. Explore ruined paths, manage scarce resources, choose your fights carefully, and accept that survival is never guaranteed.
This is not a power fantasy. It is a desperate crawl through a dying world where the correct decision may still lead to a terrible outcome.
THE BLASPHEMY SYSTEM
At the heart of Seven Blasphemies is the doom calendar.
Each dawn may trigger a new Blasphemy, permanently changing the rules of the run. These curses are not temporary modifiers. They stack, accumulate, and slowly turn the world against you.
A run can begin with cautious exploration and end in panic as darkness spreads, enemies become more dangerous, and the systems you relied on begin to fail.
The longer you survive, the more the world decays.
CHOOSE YOUR RUIN
Select from among many doomed classes, each built around a distinct style of play.
No class is safe.
Some are simply doomed differently.
MONSTERS THAT FORCE DIFFERENT DECISIONS
Enemies in Seven Blasphemies are designed to be readable, dangerous, and mechanically distinct.
They are not just different health bars. Each monster type creates a different problem: when to engage, when to flee, when to spend a resource, and when to accept that greed has already killed you.
Survival depends on understanding threats before they corner you.
INSPIRED BY OLD-SCHOOL RPG BRUTALITY
Seven Blasphemies draws from the spirit of old-school tabletop RPGs and traditional roguelikes: lethal encounters, emergent problem solving, resource pressure, and a world that does not scale itself around your comfort.
The game is harsh by design, but not careless. Death is part of the structure. Each run teaches you more about the world, its curses, its creatures, and the risks you can afford to take next time.
A BLEAK WORLD IN MINIMALIST PIXEL ART
The visual style uses pixel art and a limited color palette to create a stark, apocalyptic atmosphere while keeping the battlefield readable.
The world is decaying.
The colors are few.
The end is always visible.
KEY FEATURES
- Traditional turn-based roguelike gameplay.
- Grid-based movement and tactical positioning.
- Permadeath and high-stakes decision-making.
- A doom calendar that pressures every run.
- 7 permanent Blasphemies that alter the world.
- 6 playable classes with distinct playstyles.
- Minimalist pixel art with a harsh apocalyptic tone.
- OSR-inspired design focused on scarcity, risk, and consequence.
THE SEVENTH BLASPHEMY ENDS ALL
You can fight.
You can scavenge.
You can pray.
You can delay the inevitable.
But the calendar keeps moving.
How far can you crawl before the world finally dies?
Jugadores actualizados 19 sept, 05:49 UTC · datos de la tienda 22 sept, 08:15 UTC · fuente: SteamWebAPI
Seven Blasphemies cuesta $9.99 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $7.99. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
Seven Blasphemies se lanzó el 8 de septiembre de 2026 de la mano de Crit42 Studio. Lanzado hace 16 días.
Mínimo: Windows 7 (SP1+), Windows 10 and Windows 11, x86, x64 architecture with SSE2 instruction set support., DX10, DX11, DX12 capable., 6 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 2 GB de espacio libre en disco para Seven Blasphemies.
El 100,0% de las 19 reseñas de Steam son positivas — Steam las califica como “Positive”.
Sí — Seven Blasphemies tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 4 idiomas para Seven Blasphemies, ninguno de ellos con voces.
No — Steam clasifica Seven Blasphemies como un juego para un jugador.
Los Steam charts de Seven Blasphemies en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Seven Blasphemies ›
En Steam, Seven Blasphemies funciona en Windows. Compatibilidad total con mando.
Seven Blasphemies tiene la clasificación DEJUS 10 e IGRS 13.