Deck-building roguelike built on top of a basebuilding RPG. Wake into debt. Scavenge derelicts. Play risky cards. Die a lot. Every collapse unlocks new cards and perks. Can you pay off the Company, or will you be booted out the nearest airlock when the next bill comes due?
Jugadores de Sector Scavengers: Signal & Salvage y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
Logros
—DLC
4541430ID de app
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily Sharing
Comodidad y audioCaptions available
Requisitos del sistema
MínimoRecomendadoSistemaWindows 7 64-bit—CPUintel Core 2 Duo E8400 or AMD equivalent—GPUIntegrated graphics (Intel HD 4000 or equivalent)—RAM2048 MB RAM—Tamaño de descarga512 MB available space—
Acerca de Sector Scavengers: Signal & Salvage
Space is your new office, and every day is dangerous
You were replaced by AI, Your Boss Had a Diabolical Offer
Cryofreeze yourself until the AI wars are over. Wake to post scarcity utopia.
You signed away the ugly centuries with a cryo severance package.
You woke up owing a corporation that barely remembers your name.
Sector Scavengers: Signal & Salvage is a darkly funny sci-fi salvage fantasy about paperwork with teeth. You are not “the hero of the revolution.” You are the line item that keeps the mission profitable.
THE RUN: READ THE SHIP, READ THE RISK
Every expedition is a pressure cooker. You enter derelict ships, read the situation fast, then turn tactical card plays into survivable outcomes as the hull, the timetable, or the corporate script tightens around you.
This is not a cozy hike through flavor text. It is a loop where one greedy turn can turn a good plan into a bad debt.
PUSH OR LEAVE: THE ONLY TWO REAL STRATEGIES
Play it safe and extract early, or gamble for a bigger haul and risk losing the run. The game keeps asking the same uncomfortable question in different clothing: “How much longer can you afford to stay?”
If you want a roguelite that rewards discipline and punishes fantasy, you will feel this immediately.
THE ECONOMY THAT BITES
What you bring back vs. what you smuggle matters:
- Declared credits go to the debt ledger.
- Smuggled value fuels your own long game.
- Debt is not flavor text. It is the clock. The Company will keep sending you back out because the process is “always improving” and your outcomes are “always trackable.”
FAILURE THAT STILL MOVES YOU FORWARD
Failing a run hurts, but it also feeds progression. Each attempt sharpens your options and changes how you read the next ship—what you respect, what you rush, what you stop pretending is “free.”
If you like runs that teach you a lesson even when you lose, this is built for that rhythm.
TONE: FRIENDLY LANGUAGE, HOSTILE OUTCOMES
The tone is corporate satire over hard survival mechanics: friendly process language, hostile outcomes, and a system designed to keep you working.
It is less “epic chosen-one speech” and more “you are being managed by a policy document that learned empathy from a PDF.”
FEATURES
- High-pressure expedition runs, tactical card decisions under rising risk.
- Push-your-luck salvage loop, go deeper for better payout, or extract before collapse.
- Debt-driven campaign stakes, the ledger keeps demanding payment.
- Declared vs smuggled economy, one pays the Company, one powers your advantage.
- Failure with forward motion, lost runs still feed unlocks and future strategy.
- Dark corporate sci-fi tone, bureaucratic comedy wrapped around brutal choices.
- Built for replays, learn the ship, learn yourself, then break your own bad habits.
WHO THIS IS FOR
- Roguelite fans who want tension on every floor, not a participation trophy for showing up.
- Players who like deck-adjacent tactics where every draw is a negotiation with reality.
- Anyone who thinks the funniest horror is a compliment email that implies consequences.
Preguntas frecuentes
Steam no indica ningún precio para Sector Scavengers: Signal & Salvage en este momento.
Sector Scavengers: Signal & Salvage aún no ha salido. Lanzamiento previsto: 2026.
Mínimo: Windows 7 64-bit, intel Core 2 Duo E8400 or AMD equivalent, Integrated graphics (Intel HD 4000 or equivalent), 2048 MB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 512 MB de espacio libre en disco para Sector Scavengers: Signal & Salvage.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Sector Scavengers: Signal & Salvage. En total, Steam indica 1 idioma para Sector Scavengers: Signal & Salvage, 1 con voces.
No — Steam clasifica Sector Scavengers: Signal & Salvage como un juego para un jugador.
Los Steam charts de Sector Scavengers: Signal & Salvage en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Sector Scavengers: Signal & Salvage funciona en Windows. No se indica compatibilidad con mando.
Sector Scavengers: Signal & Salvage tiene la clasificación DEJUS 10 e IGRS 18.