RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
Jugadores de Ridiculous Space Battles y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
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Recomendaciones
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Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento16 de noviembre de 2026Sale en 2 meses
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
DLC
3607230ID de app
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadMulti-playerOnline PvPPvPSingle-player
Funciones de SteamFamily Sharing
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10,11 or later—CPUintel i5 1.6GHZ—GPUintel HD—RAM8 GB RAM—Tamaño de descarga2 GB available space—
Acerca de Ridiculous Space Battles
RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
A completely new game, developed from scratch but inspired by the original, Ridiculous Space Battles hopes to truly live up to its name. Enjoy putting together increasingly huge wastes of galactic taxpayers money to build truly huge fleets of awesome space battleships to fight (for reasons unspecified) over vague patches of empty space against a range of despicable aliens who are (for reasons unspecified) our sworn enemies!
There are a number of significant differences between Ridiculous Space Battles and its now ancient predecessor. Firstly the player now places ships onto a fixed grid. No more fiddling with the mouse trying to get neat formations! And ships are placed now in fixed sized squadrons. 1 Cruiser (huge!) or 4 Frigates (big!) or 25 fighters (tiny). The ships are now deployed as a single mega-formation, with the strongest ship in each column acting as the formation leader. As the unlucky crew in the front column of ships get vaporized, the rest of the fleet will move forward to engage the enemy!
However RSB still has orders! Oh yes. There are a number of orders that determine how close to move the formation to the enemy, which ships to target, and under what circumstances ship should open fire. Utilize cunning formation and order combinations to take down enemy shields, then armor, then destroy the hull!
Final victory is declared when all the enemy ships are destroyed. The battle is lost if ANY of the enemy ships make it past your fleet to attack your precious homeworlds behind the fleet. Do not let the enemy through. This far and no further etc...
RSB is a game about spectacle and insanely large space battles. We will not bore you with 100 tutorial levels explaining how to pit a single fighter against a single fighter. If you have come here wanting to blow up billions of tons of alien warships ASAP you are in the right place.
There are a bunch of new weapons and effects for your warships that you will not have seen in the original GSB game. The main criteria was to make them look extremely awesome. Nothing less than awesomeness was acceptable in our game design! We added new twirly wavey beams that crackle with particles and wave around all over the place. Why? Because they look awesome!
Every explosion in our game is a source of pride. Say goodbye to lame short puffs of flame when a ship explodes, and say hello to ridiculous particle effects, shockwave, plumes and so many lens flares I'm surprised JJ Abrams has not sued us yet. Not only may our game contain flashing lights, its got more flashing lights that an explosion in an LED factory.
We decided that fleets of big cruisers was not complex enough, so we added 4x as many frigates, and then 25x as many fighters, and then we still wanted to ramp up the complex ballet of laser beamage to ever more stupid amounts, so say hello to the 'beam-laser-equipped drone swarm launcher podule'. Be warned, your video card will probably need therapy after you use these.
Preguntas frecuentes
Steam no indica ningún precio para Ridiculous Space Battles en este momento.
Ridiculous Space Battles aún no ha salido. Lanzamiento previsto: 16 de noviembre de 2026.
Mínimo: Windows 10,11 or later, intel i5 1.6GHZ, intel HD, 8 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 2 GB de espacio libre en disco para Ridiculous Space Battles.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Ridiculous Space Battles. En total, Steam indica 1 idioma para Ridiculous Space Battles, ninguno de ellos con voces.
Sí — según Steam, Ridiculous Space Battles tiene PvP en línea.
Los Steam charts de Ridiculous Space Battles en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Ridiculous Space Battles funciona en Windows. No se indica compatibilidad con mando.
Ridiculous Space Battles tiene la clasificación DEJUS 6 e IGRS 3.
Ridiculous Space Battles: precio, fecha de lanzamiento, gráficos y estadísticas