Protorogo is an idle roguelite with a focus on ability synergies and strategy for defeating progressively more difficult waves of enemies.
Jugadores de Protorogo y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas1 reseñas
100,0%1 user reviews
1 positivas0 negativas
Recomendaciones—
Multimedia
5 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento12 de octubre de 2025Lanzado hace 12 meses
Precio actual$5.99Sin descuento ahora mismoMínimo registrado$5.99desde el 22 sept 2026Último cambio$5.9922 sept 2026Descuentos registrados0desde el 22 sept 2026
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily Sharing
Comodidad y audioAdjustable DifficultyMouse Only OptionPlayable without Timed Input
MásTouch Only Option
Requisitos del sistema
MínimoRecomendadoSistemaWindows XPWindows 10CPUIntel Core i3Intel Core i7GPUGigabyte GeForce GT 1030GeForce GT 2050 RTXRAM42 MB RAM—Tamaño de descarga4 MB available space—
Acerca de Protorogo
Project Setback
Initial plans for full release have been pushed back for a few months. I'll share what has happened so that players understand, not to excuse release delay. As the sole developer for this game, I stored the files locally on my 5 year old laptop. The IDE (game programmer) that I was using to code the game, GameMaker Studio, out of comfort, being the only program I was familiar with, discontinued support for this IDE following their release of Studio 2. This discontinuation included no longer offering an installer, therefore unable to re-download the IDE. My old laptop began blackscreening intermittently, and often enough to make programming too difficult, as I would lose progress upon restarts. Unfortunately, when I replaced my computer with a cheap new laptop to keep programming, I couldn't use my old IDE and had to either completely learn a new program (daunting and time consuming) or hope I was able to convert the old project into the new studio. Upon trying to convert, the project failed, so I decided to use this opportunity to fix some underlying design flaws of the original code and re-code from the bottom up. I started saving the new program on a cloud, to ensure my files are always accessible regardless of my hardware. Most of my free time to program is on my lunch breaks at work, which I don't have wifi for: so, my local files don't update until I get home and sync. For whatever reason, I started having corruption issues and files would get lost, setting back progress. At one point, the IDE wouldn't even let me open the project to fix missing files, and I had to create new ones and edit them as txt files outside of the IDE to get the project to open. Recently having to fix all of these non-programming issues has demoralized me and I will take a brief break on the project since I don't want to work on a passion project which I have no motivation for. Please understand my situation and know that when I do return to this project it will be with full motivation to bring it back to life.
About the Game
Protorogo is an idle roguelite with a focus on ability synergies and strategy for defeating progressively more difficult enemies. You play as an immobile white circle, obtaining parts and abilities from the store to defend against the waves of red enemies. Complete achievements and unlock extras! Gameplay is intended to be accessible to most platforms with easy, simple mouse/touch controls. Most of your interaction will be selecting options from the shop to effectively build your strategy for defense. Your skill level will lie in your strategy and luck.
There is a brief tutorial for those who desire it, however, if you've played a roguelike before, understanding Protorogo is very straightforward. The most nuance you may find is how abilities/perks interact with each other and enemies.
Preguntas frecuentes
Protorogo cuesta $5.99 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $5.99. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
Protorogo se lanzó el 12 de octubre de 2025 de la mano de Jeremiah Zagala. Lanzado hace 12 meses.
Mínimo: Windows XP, Intel Core i3, Gigabyte GeForce GT 1030, 42 MB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 4 MB de espacio libre en disco para Protorogo.
El 100,0% de las 1 reseñas de Steam son positivas — Steam las califica como “1 user reviews”.
Sí — Protorogo está en español, con voces en español incluidas. En total, Steam indica 2 idiomas para Protorogo, 2 con voces.
No — Steam clasifica Protorogo como un juego para un jugador.
Los Steam charts de Protorogo en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Protorogo funciona en Windows. No se indica compatibilidad con mando.
Protorogo tiene la clasificación DEJUS 6 e IGRS 13.