Build an unstoppable bulldozer in secret. Then prove it. A two-phase game about quiet nights in the workshop and one very loud morning.
Jugadores de Project Haymaker y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
Redgate, Colorado.
The dozer didn't sell at auction. Nobody wanted it. Now it sits in your workshop. You have a grudge, a welding torch, and thirty-five thousand dollars.
PHASE 1 — THE WORKSHOP
A man alone in a garage at 2am.
Spend on armor, engine, cooling, treads, cameras. Every upgrade draws suspicion. Every day costs cash. The neighbor peers over the fence. The hardware clerk asks too many questions. An inspector heard the welding. A reporter's been asking about your zoning dispute.
You cannot afford everything. Every run is a conversation about what to sacrifice.
PHASE 2 — THE RECKONING
Drive. Destroy. Survive.
Six priority targets. One machine. Fifty-five tons of concrete and steel on tank treads. Ram buildings at speed — heavier armor and stronger engines turn walls into dust. Heat builds as you demolish. Overheat, and the engine stalls for three long seconds while the sirens close in.
Every choice you made in the workshop plays out here. The cooling you skipped. The cameras you couldn't afford. The armor that's keeping you alive.
FEATURES
- 30–45 minute complete runs — built for a single evening
- Five upgrade paths that reshape how the rampage plays
- Twelve branching workshop events with real consequences
- Force-based destruction physics — mass and momentum matter
- Escalating police response across five wanted levels
- Original soundtrack with adaptive music across three phases
- Save anytime, resume mid-workshop
A NOTE FROM THE DEVELOPERS
Project Haymaker is a work of fiction, inspired by real events. The town of Redgate, its people, and its businesses are inventions — composites, not portraits of real individuals or companies.
One rule the game never breaks: no civilian is ever harmed. The machine's war is with buildings, not people.
This is not a celebration. It's about understanding how a man gets to the end of his rope — and handing the wrench to the player.
Preguntas frecuentes
Steam no indica ningún precio para Project Haymaker en este momento.
Project Haymaker aún no ha salido. Lanzamiento previsto: 2027.
Mínimo: Windows 7+ (64-bit), Intel Core i3-4000 / AMD equivalent (2 cores, 2 GHz), Integrated graphics (Intel HD 4000 / AMD Radeon R5). La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Project Haymaker. En total, Steam indica 1 idioma para Project Haymaker, ninguno de ellos con voces.
No — Steam clasifica Project Haymaker como un juego para un jugador.
Los Steam charts de Project Haymaker en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Project Haymaker funciona en Windows, macOS y Linux. No se indica compatibilidad con mando.
Project Haymaker tiene la clasificación DEJUS 12 e IGRS 13.
Project Haymaker: precio, fecha de lanzamiento, gráficos y estadísticas