An idle loot RPG that lives in a strip above your taskbar. Your character fights somewhere deep and dark while you get on with your day. You decide how far down to send them — then glance at the bottom of your screen to see what came back up.
Jugadores de Overdepth y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Tiempo de juego sumado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
Jugadores actualizados — · datos de la tienda 20 sept, 01:16 UTC · fuente: SteamWebAPI
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Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
DLC
5167610ID de app
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam AchievementsSteam CloudSteam Leaderboards
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 (64-bit)—CPUAny 64-bit dual-core processor—GPUAny GPU with OpenGL 3.3 support—RAM2 GB RAM—Tamaño de descarga500 MB available space—
Acerca de Overdepth
It plays while you're doing something else
Overdepth is an idle loot RPG that lives in a thin strip above your taskbar. Not a window to keep on top of — a line at the bottom of your screen where a small figure is fighting something you can't quite see. You send them down, you go back to work, and a few minutes later there's a new bow in the tray.One decision, made over and over
How deep do you send them? Deeper is meaner, and meaner drops better — rarer things, things with names. Deeper is also where your character stops coming back. A lost run costs nothing but the time it took, so the question is never "can I afford this", it's "am I ready yet".
Then something drops that doesn't raise a number but changes a rule. Healing stops working entirely, and everything you swing hits twice as hard. Every blow lands as a critical, and every blow lands for less. Armor stops protecting you and starts healing you.
There is no correct build to go and look up. Armor, evasion, crit, lifesteal, flat damage — all of them get deep, and none of them gets deep the same way. So you pick one because you like how it fights rather than because a guide told you to, and you keep three of them at once so you can change your mind without unpicking anything.
Eventually the ladder stops having a bottom, and the only thing left to measure yourself against is the leaderboard. You can open anyone on it and see exactly what they were wearing when they got there.Built to be ignored
It keeps going while it's closed and catches you up when you're back. Every depth you reach stays reached, and gear you outgrow becomes the dust that improves the gear you kept — nothing that drops is wasted. No ads, no energy, no timers. Fold it down to a line and forget about it for a day. It'll still be down there, going deeper.
Preguntas frecuentes
Steam no indica ningún precio para Overdepth en este momento.
Overdepth aún no ha salido. Lanzamiento previsto: Q4 2026.
Mínimo: Windows 10 (64-bit), Any 64-bit dual-core processor, Any GPU with OpenGL 3.3 support, 2 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 500 MB de espacio libre en disco para Overdepth.
Este juego todavía no tiene reseñas en Steam.
Sí — Overdepth tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 7 idiomas para Overdepth, ninguno de ellos con voces.
No — Steam clasifica Overdepth como un juego para un jugador.
Los Steam charts de Overdepth en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Overdepth funciona en Windows. No se indica compatibilidad con mando.
Overdepth tiene la clasificación DEJUS 10 e IGRS 13.