Organic Evolution is a neon platformer set in a microcosm. Jump across organic structures, break blocks, avoid hostile creatures, and find keys to navigate through 8 biological environments.
Jugadores de Organic Evolution y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas13 reseñas
92,3%Positive
12 positivas1 negativas
Recomendaciones—
Multimedia
8 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento31 de mayo de 2026Lanzado hace 4 meses
Precio actual$9.99Sin descuento ahora mismoMínimo registrado$9.99desde el 22 sept 2026Último cambio$9.9922 sept 2026Descuentos registrados0desde el 22 sept 2026
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam Achievements
Requisitos del sistema
MínimoRecomendadoSistemaWindows 7 x64Windows 11 x64CPUIntel CeleronIntel Dual CoreGPUIntel HD Graphics 512MBNVIDIA GeForce GT 820M 2048MBRAM1 GB RAM2 GB RAMTamaño de descarga200 MB available spaceigual
Acerca de Organic Evolution
Organic Evolution is a neon-themed platformer set in an underwater microcosm. You play as a tiny, one-eyed organism who must navigate procedurally generated levels, finding keys and reaching the exit.
Controls:
A, D, or left/right arrow keys — move left and right. Spacebar — jump. You can jump multiple times in the air (the number of available jumps is displayed on the top bar). W or up arrow — break a block above you and jump. S or down arrow — break a block below you. ESC — menu, P — pause.
Key mechanics:
Multiple jumps in the air. The character has a statutory jump reserve (5 in normal mode, 10 in Explorer mode). This allows you to leap large gaps and climb high platforms. Jumps are restored upon landing.
Block destruction. Some blocks in the level can be broken by pressing up or down. Coins may be hidden behind them. Broken blocks regenerate after a while.
Keys and the door. In each level, you need to find a key (a glowing golden flower). When the key is found, an indicator on the panel lights up, and you can enter the exit (vortex). Without the key, the exit is blocked.
Spores (shields). For every 2,000 points, a shield spore is automatically added (maximum 10). The shield absorbs one enemy hit. After a hit, the shield disappears and grants short-term invulnerability. The number of spores is displayed in the top panel.
Extra Lives. For every 25,000 points, one life is restored (maximum 10).
When killed by an enemy, the enemy is destroyed along with the player, and they respawn on the spot.
Enemies:
Jellyfish - float in the air, moving along sinusoidal paths. Runners - one-eyed creatures with legs, patrolling platforms. If you break a block beneath them, they fall and die. Snails - slow creatures with a shell and spikes, also patrol platforms and are vulnerable to falling. Starfish - rotating creatures with three eyes, flying along paths. Pulsars - appear and disappear, dangerous in the active phase. Toxic Algae are static hazards on the floor.
Destroying enemies drops gem crystals, which can be collected for extra points.
Game Modes:
Classic — a standard playthrough of 8 levels of increasing difficulty. 5 mid-air jumps.
Explorer — extended levels (double the map's height), 10 mid-air jumps, and the goal is to find 5 keys on each level instead of just one.
Extreme — same as Classic, but visibility is limited by a circle of light around the player. The rest of the level is immersed in darkness. Keys and the exit glow faintly.
HUD (top panel):
Hearts — health (maximum 10).
LVL — current level.
JUMP — remaining mid-air jumps.
SPORES — number of shields.
KEY — whether a key has been collected (or the key counter in Explorer).
SCORE — points earned.
The bar under the score indicates progress to the next level. Shield Spores.
Features:
Neon visual style on a dark background with a hexagonal grid. 8 unique color themes for each level. Procedural level generation. Three game modes. Shield system earned with points. Destructible environment with block regeneration. Hidden coins in blocks. Several enemy types with different behavior patterns. Crystals dropped by enemies. Progress saving. Steam integration (achievements and leaderboards). Atmospheric soundtrack.
Preguntas frecuentes
Organic Evolution cuesta $9.99 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $9.99. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
Organic Evolution se lanzó el 31 de mayo de 2026 de la mano de Gamesforgames. Lanzado hace 4 meses.
Mínimo: Windows 7 x64, Intel Celeron, Intel HD Graphics 512MB, 1 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 200 MB de espacio libre en disco para Organic Evolution.
El 92,3% de las 13 reseñas de Steam son positivas — Steam las califica como “Positive”.
No — Steam no incluye el español entre los idiomas de Organic Evolution. En total, Steam indica 1 idioma para Organic Evolution, ninguno de ellos con voces.
No — Steam clasifica Organic Evolution como un juego para un jugador.
Los Steam charts de Organic Evolution en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Organic Evolution funciona en Windows. No se indica compatibilidad con mando.
Organic Evolution tiene la clasificación DEJUS L e IGRS 3.