First-person mech combat where everything is made of lines of light. 100 missions in open battlefields, inside Battlecruisers and Dreadnoughts, and out in deep space! 10 Mega Mech bosses and a salvage economy that pays for every piece of hardware you rip from your dying opponents.
Jugadores de Mercenaries Of Vector y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
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Detalles del juego
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Juego
Fecha de lanzamiento16 de octubre de 2026Sale en 21 días
A battlefield made of light
Wireframe terrain to the horizon, hostiles as bright outlines, and a cockpit that is nothing but
readouts and lines. The vector-arcade look is not a filter over a normal game: everything you can
see is something the game had to draw as geometry, which is why the whole sector reads at a glance
and why a target at a kilometre is still legible.
A hundred contracts, four kinds of fight
Open ground with roaming waves and field objectives to break - defence grids, shield pillars,
factory reactors, an enemy general worth assassinating. Boarding actions in a ship's interior,
where there is no terrain and no horizon to read. Flying sorties on rails when the sector will not
be crossed on foot. And the flat arena, which means a Mega Mecha is waiting.
Ten Mega Mecha
Each one is a different problem rather than a bigger health bar: armour that has to be stripped
before the core is worth shooting at, emplacements that have to be answered first, and patterns
that punish standing still in front of them.
Everything you break is paid for in parts
Salvage is what you cut off the enemy, not a mission reward line. It banks between missions and it
buys the next weapon: energy saber, guided missiles, charge laser, flamethrower - the autocannon
is stock and is never sold. Rank rises with the contracts you complete and raises the floor under
your hull and shields, so progress is not only what you can afford.
Your mech degrades
Components take damage separately. A weapon at 60% condition is a weapon that behaves like one,
and a jet at 40% is a jump you should not plan around. Repair costs salvage, which is the same
salvage that buys the next gun.
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Preguntas frecuentes
Steam no indica ningún precio para Mercenaries Of Vector en este momento.
Mercenaries Of Vector aún no ha salido. Lanzamiento previsto: 16 de octubre de 2026.
Mínimo: Windows 10 64-bit, Quad-core 2.5 GHz, Vulkan-capable, 2 GB, 8 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 1 GB de espacio libre en disco para Mercenaries Of Vector.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Mercenaries Of Vector. En total, Steam indica 1 idioma para Mercenaries Of Vector, ninguno de ellos con voces.
No — Steam clasifica Mercenaries Of Vector como un juego para un jugador.
Los Steam charts de Mercenaries Of Vector en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Mercenaries Of Vector funciona en Windows y Linux. Compatibilidad total con mando.
Mercenaries Of Vector tiene la clasificación DEJUS 10 e IGRS 13.
Mercenaries Of Vector: precio, fecha de lanzamiento, gráficos y estadísticas