A psychological loop horror rooted in Malaysian school legends. No chases, less UI, just a slow, atmospheric dread. Estimated 1- 2 hours game time. As an independent artist, I used AI to turn a lifelong dream into reality. Explore shifting corridors, manage character's sanity, and face the cycle.
Jugadores de MALAM: School y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
Multimedia
8 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento—Fecha de lanzamiento sin anunciar
Funciones de SteamFamily SharingSteam Achievements
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10igualCPUIntel Core i5 or AMD equivalentigualGPUNVIDIA GTX 1060 or higherGTX 3060/4060RAM8 GB RAM16 GB RAMTamaño de descarga10 GB available spaceigual
Acerca del juego
Acerca de MALAM: School
ABOUT THIS GAME
MALAM: School is an immersive, first-person interactive horror experience rooted in the eerie urban legends of Malaysian high schools. Built on a foundation of environmental storytelling, the game challenges you to navigate a recursive nightmare where reality and memory blur into a humid, quiet dread.
To survive the night, you must sharpen your senses. Listen to the shifting environment and perceive the "entities" that remain invisible to the naked eye. Every creak and whisper has been meticulously crafted to recreate the authentic, heavy atmosphere of a Malaysian school at midnight.
CORE MECHANICS
Dynamic Investigation: The game features a "Zoom-in" mechanic. Players must carefully observe the environment to trigger events. There is no traditional UI—only your intuition and the unsettling changes in your surroundings.
A Different Kind of Dread: There are no chase sequences or sprint buttons. The horror is psychological and slow-paced, forcing you to confront uncanny visual distortions and a lingering sense of being watched.
Side-View Search: Use a dedicated mechanic to look beyond the primary frame. Switch perspectives to inspect hidden details in the environment—clues that only manifest when viewed from specific, deliberate angles.
The "Soul-Snatching" Cycle: Manage the protagonist’s mental stability (Sanity). In this world, the entities do not seek your body; they seek your vessel. Every encounter strips away your sanity until the line between the living and the dead dissolves.
Authentic Soundscapes: Immerse yourself in the distinct ambient sounds of Malaysia. From the low hum of old fans to the oppressive silence of a tropical night, the audio is a key component of the investigation.
THE NATURE OF NANYANG HORROR
The anomalies here are not about physical violence; they are about spiritual deprivation and local taboos. It explores a uniquely South-East Asian fear: the concept of "Ge-Bu" (Bound Spirits) and the cycle of unresolved karma. By the time you close the game, you may find that the reality you return to feels just as haunted.
A MESSAGE FROM THE DEVELOPER (AI & DREAMS)
MALAM: School is a project born from a lifelong dream and the power of modern technology. As an independent artist without a traditional background in game development, I have utilized AI extensively to bring this vision to life.
Without these AI tools, a project this personal and complete would have remained an unachievable dream for an outsider like me. Every visual distortion and synthesized soundscape is a result of a dialogue between human folklore and machine intelligence. This is not just a game; it is a testament to how technology can empower an individual to tell their story.
I invite you to experience this experiment—a journey into the "Uncanny Valley" created by a dreamer who dared to create with the help of AI.
Jugadores actualizados — · datos de la tienda 23 sept, 00:48 UTC · fuente: SteamWebAPI
Steam no indica ningún precio para MALAM: School en este momento.
MALAM: School aún no ha salido. Todavía no se ha anunciado una fecha.
Mínimo: Windows 10, Intel Core i5 or AMD equivalent, NVIDIA GTX 1060 or higher, 8 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 10 GB de espacio libre en disco para MALAM: School.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de MALAM: School. En total, Steam indica 2 idiomas para MALAM: School, 1 con voces.
No — Steam clasifica MALAM: School como un juego para un jugador.
Los Steam charts de MALAM: School en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de MALAM: School ›
En Steam, MALAM: School funciona en Windows. Compatibilidad total con mando.
MALAM: School tiene la clasificación DEJUS 16 e IGRS 18.