Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
Jugadores de Keep Making Games y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones
Multimedia
14 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento4 de marzo de 2027Sale en 5 meses
Keep Making Games: precio, fecha de lanzamiento, gráficos y estadísticas
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Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
DLC
5354550ID de app
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily Sharing
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 (64-bit)—CPUx86-64 CPU with SSE4.2, 2 GHz—GPUOpenGL 3.3 or Direct3D 11 compatible graphics—RAM2 GB RAM—Tamaño de descarga300 MB available space—
Acerca de Keep Making Games
Keep Making Games starts you in 1976 with a spare room, a homebrew kit and $4,000. Make a small game, ship it, read what the magazines think, then make the next one better. Buzz, Bonsai and Tape will have opinions about all of it.
- Snap features onto the genre's core and prototype it before you commit
- Ship onto three shelves at once: its genre, its theme and its machine. A flooded shelf sells less, whoever flooded it
- Get reviewed by the magazines of the day. They don't agree, and each one says why
- Buy a rival's game, then play it or take it apart
- Master a genre and it opens two more - Action grows into Platformer and Shoot 'em up
Making a game
Every game starts as a genre's core. Snap features onto it, sketch a prototype and see what it really costs before you build the rest. Then the game gets made right there in the room, while Buzz reads you the headlines.
Your only staff
After your first release you pick one of them. Buzz is a chick with a megaphone for a beak. Bonsai is a small tree in a pot. Tape is a cassette with strong opinions about hardware. The other two move in when you earn them. Each wants something different from your next game, and they'll tell you. Each one also evolves twice: Tape becomes a floppy disk and won't stop mentioning how fast it loads.
Shelves
Every genre, theme and machine is its own shelf, and rival studios fill them too. Release a Space game the same month as three others and it sits in a pile. Good games make players trust a shelf more, which helps you and every rival on it. Your first goal is simple: beat the best Action game on sale.
You study them, they study you
Buy a rival's game and pick one: play it and learn from people who know the genre better than you, or take it apart so every technology inside gets cheaper to research. Old games sit in the bargain bin at half price. It works both ways. Master a genre and it opens two new ones, like Platformer and Shoot 'em up from Action. Get there first, and rivals have to play and take apart your games before they can follow. The news tells you when they have.
Preguntas frecuentes
Steam no indica ningún precio para Keep Making Games en este momento.
Keep Making Games aún no ha salido. Lanzamiento previsto: 4 de marzo de 2027.
Mínimo: Windows 10 (64-bit), x86-64 CPU with SSE4.2, 2 GHz, OpenGL 3.3 or Direct3D 11 compatible graphics, 2 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 300 MB de espacio libre en disco para Keep Making Games.
Este juego todavía no tiene reseñas en Steam.
Sí — Keep Making Games tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 21 idiomas para Keep Making Games, ninguno de ellos con voces.
No — Steam clasifica Keep Making Games como un juego para un jugador.
Los Steam charts de Keep Making Games en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Keep Making Games funciona en Windows. No se indica compatibilidad con mando.