Impersonal is a game about lights, about relationships and how these relationships can affect people.
Jugadores de Impersonal y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas29 reseñas
89,7%Positive
26 positivas3 negativas
Recomendaciones—Puntuación7/9
Últimos 30 díassin datosProporción negativa10,3%Pos. por neg.8,7×
Multimedia
5 imágenes
Detalles del juego
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Juego
Fecha de lanzamiento25 de septiembre de 2024En Steam desde hace 1 año
Funciones de SteamFamily SharingSteam Achievements
Requisitos del sistema
MínimoRecomendadoSistemawindows 7 or higher—CPU1.2Ghz+—GPUIntel HD Graphics 2000—RAM1024 MB RAM—Tamaño de descarga100 MB available space—
Acerca del juego
Acerca de Impersonal
Impersonal is a game about light, relationships, and how those relationships can influence people. In the game, you control a ball of colored light navigating through a maze. Your goal is to explore how different lights and colors interact with one another, discovering multiple potential endings. The core of the game lies in understanding these interactions, making choices, and unraveling the maze of possibilities in this cyclical experience.
This game was created in 2014, inspired by a talk from Jonathan Blow (the renowned game designer behind Braid and The Witness). In that talk, Blow discussed the concept of dynamical meaning in games, referencing The Marriage by Rod Humble as an example. In The Marriage, the game is filled with obscure interactions and symbols that only begin to make sense through exploration, it kind of have a narrative shaped by its mechanics. Though Rod states that he feels it is flawed from his own perspective because people don't seem to really get how the rules explains marriage.
This approach to storytelling captivated me. Although I too recognize Impersonal has its flaws in narrative delivery (the same way rod said), I believe it still offers an intriguing and unconventional way to tell stories—one rooted in interactions. To me, this is how games should convey their stories: through the player's engagement with the world and its systems.
At the end of the day It's a pretentious game, with minimal and experimental art. It's not a game made with the idea of being a good game, in fact the attempt here was to focus on dynamical meaning. Where the game mechanics are responsible for telling a story and not the art or story embedded in the game itself.
The game contains:
- 4 different endings
- an open map where you can explore
- some puzzles
Thank you for playing.
Jugadores actualizados 18 sept, 12:54 UTC · datos de la tienda 22 sept, 11:44 UTC · fuente: SteamWebAPI
Impersonal se lanzó el 25 de septiembre de 2024 de la mano de zelun_. En Steam desde hace 1 año.
Mínimo: windows 7 or higher, 1.2Ghz+, Intel HD Graphics 2000, 1024 MB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 100 MB de espacio libre en disco para Impersonal.
El 89,7% de las 29 reseñas de Steam son positivas — Steam las califica como “Positive”.
Sí — Impersonal tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 103 idiomas para Impersonal, ninguno de ellos con voces.
No — Steam clasifica Impersonal como un juego para un jugador.
Los Steam charts de Impersonal en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Impersonal ›
En Steam, Impersonal funciona en Windows. No se indica compatibilidad con mando.
Impersonal tiene la clasificación DEJUS L e IGRS 3.