Acerca de HALFTIME Manager
Your Club. Your Tactics. Your Football Story.
A classic football manager that does none of the work for you. You take charge of a club, pick the lineup, fine-tune the tactics, and build it up over the years. Every matchday plays out as a compact TV broadcast: 2D pitch, commentary, live ticker, real stats. And at halftime, you're in the locker room.
The Whole Football World
- Six game worlds - from the six major leagues for a quick start to all of Europe with 52 countries and 3,054 clubs. Plus South America, North America, Asia with Oceania, and Africa.
- 128 countries bring their own names, sponsors, pitchside ads, and club naming conventions. In Vietnam a club is called CLB, in the Maghreb RC, in Peru FBC. No country sounds like the next.
- Up to four tiers with promotion and relegation, plus domestic cups, continental cups, and national teams that come to poach your best players.
Matchday
- Live direction on the pitch - highlights instead of a wall of stats, with commentary, a ticker, and real numbers: possession, xG, shots, corners.
- Weather, crowd, ball - from sunshine to snowfall, stands that react with the game, and a ball that actually rolls.
- The halftime locker room - team talk, tactical changes, substitutions. And when it gets tight, mid-match too.
- 16 formations, mentality, pressing, and playing style, all adjustable from the touchline at any time. Or skip ahead if the opponent isn't worth your time.
The Club
- Your stadium, stand by stand - rows, tiers, roofing, plus twelve upgrades from floodlights to the beer stand to the training ground.
- The money - main and secondary sponsors, ticket prices, season tickets, fan bond, and members. Price it too high, and the stands stay empty.
- Marketing and fan shop - twelve campaigns, your own warehouse, and orders you'll actually have to sell.
- Loans from lenders in your own country, with credit score, term, and rate.
- A board that sets you a season objective, watches how you do, and eventually runs out of patience.
The Players
- Weekly training with five sessions, for the whole squad or individual groups. If your plan is no good, you'll find out on Monday.
- Youth Academy - sign talents, track them through three performance tests, and decide in the end: promote them or let them go.
- 13 special traits, from the poacher to the tireless runner, and development that plays out over a whole career instead of two summers.
- Transfer market with fees, signing bonuses, loans, free transfers, pre-contracts - and agents who take a cut everywhere.
And If That's Not Enough
- Build your own world - leagues, tiers, clubs, squads, crests, and sponsors, all in the editor.
- Steam Workshop - share your world or grab someone else's.
- Crest builder, custom sponsor logos, custom thumbnails.
And Also
- 29 languages.
- Local multiplayer - up to four managers on the same computer, each with their own color, and the interface switches along with them.
- Five difficulty levels and an interface you can scale from 70% to 200%.
- 15 achievements and cloud saves.
To Be Honest
The clubs, players, and crests are fictional. The league structures aren't: how many tiers a country has, how many sections, how its cup works - that's rebuilt for real. And the simulation doesn't secretly roll dice: the same save gives the same result. If you get relegated, it was on you.