A persistent text-based MMORPG where NPCs remember your secrets and shape a living world rooted in European folklore. Turn-based tactical combat, criminal gameplay, and collaborative storytelling that writes itself into canon. Built by Role-players for Role-players.
Jugadores de Grimmloch y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
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Detalles del juego
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Juego
Fecha de lanzamiento15 de febrero de 2027Sale en 5 meses
Comodidad y audioCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound
MásAdjustable Text SizeChat Speech-to-textChat Text-to-speechNarrated Game Menus
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 (64-bit)Windows 11 (64-bit)CPUIntel Core i3 / AMD equivalentIntel Core i5 / AMD Ryzen 5GPUDirectX 11 compatible GPU with 4GB VRAMDirectX 11 compatible GPU with 8GB VRAMRAM16 GB RAM32 GB RAMTamaño de descarga16 GB available spaceigual
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Grimmloch - About This Game
Grimmloch is a persistent online world drawn from actual European, Slavic, and Mediterranean folklore—cultural traditions and origin myths rather than generic fantasy. It steps away from scripted story arcs into emergent community storytelling: multiple players consciously narrating a shared reality through text-based roleplay while the world documents how their choices form canon history. The setting has depth rivaling major fiction series because it's built on real-world folklore, but the world's trajectory isn't predetermined—it grows entirely through player actions.
Players directly participate in social hierarchies, regional traditions and faction conflicts, while NPCs remember every interaction and respond to collective behavior. The 3D top-down map provides spatial context while written scenes capture the nuance of negotiation, betrayal, and alliance-building between players. What emerges is both a living culture being formed and the record of that formation.
Built to Solve Real Problems
For decades, roleplayers have watched their best stories die from scheduling conflicts. Tabletop campaigns dissolve into "maybe next month." LARPers experience immersion only a few weekends per year. Small communities burn through players because getting someone into roleplay immediately matters more than deep worldbuilding or experienced staff. Story-driven RPG players exhaust every dialogue option, desperate to stay in worlds that end when the content runs out.
Grimmloch solves this: when your roleplay partners aren't online, NPCs keep storylines advancing. They remember what happened, create complications that demand player collaboration to resolve, and ensure you're never waiting for the world to acknowledge your existence. They're not replacement players—they're infrastructure enabling player-to-player storytelling to flourish without the tyranny of synchronized schedules.
A World That Remembers
NPCs don't just remember your name. They remember you kept their daughter's secret, creating leverage other players can discover and exploit. They trust you with information that could ruin them if the wrong player finds out. They respond to what your group accomplished together, opening new storylines that require coordination to pursue. Four independent recognition frameworks track how different groups perceive you—and your allies—creating social complexity where collaboration matters.
Your choices create situations that pull other players into your orbit. The merchant who witnessed your crime becomes an investigation opportunity. The NPC who distrusts your faction creates diplomatic challenges requiring your allies' intervention. The secret you learned alone becomes valuable intelligence you can trade with other players.
Folklore, Not Fantasy
Generic fantasy drifts into incoherence because invented terms have no stable meaning. Grimmloch anchors everything to documented folklore—Bean-sidhe, Tuatha Dé Danann, Ma'at, the Gates of Horn and Ivory. These aren't made-up fantasy races; they're beings from actual European, Slavic, and Mediterranean traditions, providing semantic stability that prevents the drift plaguing AI-generated content. The world spans high fantasy to gothic horror to the clockwork age because real folklore encompasses all of it.
Always Something Unfolding
There are no "sessions" that end. No "campaigns" that die when someone gets busy. The world continues whether you're online or not. Other players advance their stories, NPCs pursue goals that create new complications, and faction politics shift. When you return, your character's life has naturally created new situations worth exploring—often requiring collaboration with other players to resolve.
Storybook Quests provide structured campaigns for player groups. Player-run factions shape political landscapes through coordinated action. Economic systems respond to community decisions. Criminal operations require planning between players while NPCs witness and remember.
Text Is Power
No pixel art to produce. No voice acting to record. No animations to render. Text is the medium that lets imagination flourish without technological constraints. Our 3D isometric view provides spatial context, but the story lives in the words you write with other players and the world that responds. This is deliberate. Text scales. Text translates. Text lets you craft exactly the story you envision together.
Built by Community Veterans
Grimmloch emerged from 35 years of running roleplay communities and 20+ years of distributed systems engineering. We've watched countless communities fail because technology couldn't support their vision. We've seen brilliant storytellers burn out trying to make tools designed for other purposes serve their needs. So we stopped adapting. We built exactly what the community needed—combining enterprise-grade architecture with anthropological worldbuilding and community management expertise that no traditional game studio possesses.
Launch: February 14, 2027
Subscription-based—sustainable pricing supports continuous development and community moderation. Wishlist now to be notified when we launch.
Jugadores actualizados — · datos de la tienda 23 sept, 02:02 UTC · fuente: SteamWebAPI
Steam no indica ningún precio para Grimmloch en este momento.
Grimmloch aún no ha salido. Lanzamiento previsto: 15 de febrero de 2027.
Mínimo: Windows 10 (64-bit), Intel Core i3 / AMD equivalent, DirectX 11 compatible GPU with 4GB VRAM, 16 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 16 GB de espacio libre en disco para Grimmloch.
Este juego todavía no tiene reseñas en Steam.
Sí — Grimmloch tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 25 idiomas para Grimmloch, 1 con voces.
Sí — según Steam, Grimmloch tiene multijugador multiplataforma y MMO.
Los Steam charts de Grimmloch en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Grimmloch ›
En Steam, Grimmloch funciona en Windows, macOS y Linux. No se indica compatibilidad con mando.
Grimmloch tiene la clasificación DEJUS 14 e IGRS BANNED.