The idle game that hates idle. Hover your pickaxe over 400 waves of gnomes across 4 hostile worlds. Forge 8 cursors, master a 127-skill tree, trigger Frenzy Mode, survive the trillion-HP Pinata Boss. ~40 hours of handcrafted code-art mayhem for the price of a coffee.
Jugadores de GnomeBeGone y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas1 reseñas
0,0%1 user reviews
0 positivas1 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa100,0%Pos. por neg.0,0×
Multimedia
5 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento6 de agosto de 2026Lanzado hace 2 meses
Precio actual$3.99Sin descuento ahora mismoMínimo registrado$3.99desde el 22 sept 2026Último cambio$3.9922 sept 2026Descuentos registrados0desde el 22 sept 2026
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam AchievementsSteam Cloud
Comodidad y audioCustom Volume ControlsSave Anytime
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 (64-bit)Windows 10/11 (64-bit)CPUIntel Core i3-4xxx / AMD equivalentIntel Core i5-7xxx / Ryzen 5GPUAny GPU with OpenGL 3.3 / GL Compatibility rendererIntegrated graphics fine; dedicated GPU smoother at 4KRAM2 GB RAM4 GB RAMTamaño de descarga200 MB available spaceigual
Acerca del juego
Acerca de GnomeBeGone
Most idle games let you set a timer and walk away.
This one watches you walk away and laughs.
GnomeBeGone is active-idle: your pickaxe cursor is the entire weapon. Damage ticks while you hover, gnomes flee when you chase, and the moment you put the mouse down - a Healer beams in, a Frenzy Gnome bolts past, your kill quota implodes. Stop moving, lose the wave.
You spend gold between waves on a sprawling skill tree of upgrades that bend the cursor into something unrecognisable: a multi-target chain-lightning array, a turret commander, a gravity-well operator, a kill-streak gold farm with a 5% instant-kill golden pickaxe. By wave 200 you're not playing - you're engineering.
Why play?
- Every pixel hand-drawn - no AI, no asset packs. All 10 gnomes, all visual effects, every UI panel and every SFX synth voice generated in code by a solo dev who refused to stop until it felt good.
- 127 skills, 260 ranks. Damage, Utility, and Gem trees with multi-rank stats, milestone unlocks, prerequisites that reward planning. Burn-spread builds, turret armies, gravity wells, kill-streak farms, instant-kill golden pickaxes. Every run, a new strategy.
- Modifier waves rewrite the rules. Pitch Black drops the lights. Caffeine Rush doubles spawns. Ghost Miners phase through immunity. Fission Miners split when killed. The **Pinata Boss** is a stationary trillion-HP money piñata. You get a 3-card draft before each one.
- Rebirth that doesn't punish you. Cap a world, rebirth into the next: keep an ever-stacking damage/gold multiplier *and* get back 80% of every gold and gem you spent. The skill tree wipes — you re-buy it fast.
- Designed to be played in short bursts. Three save slots, 60-second autosave, offline earnings, "just one more wave" loop.
A note from Bearded Chav
Hi. I'm Mike. I'm 41. I'd never shipped a game before this one.
GnomeBeGone is what happens when a hobbyist user decides - at the worst possible age and in the worst possible market - to actually finish something. Every visual is hand-drawn in code because I couldn't draw and refused to stop. Every wave is hand-tuned because I had nobody to tune them for me. Every sound is synthesized in Python because the budget for assets was £0. Every system was rewritten until my son said "this one feels good, dad." That's the bar.
If you have fun, tell a friend. If something feels off, tell me. I read every review and every Discussion post. This is a solo project, but it doesn't have to stay that way - the patches that matter most come from players who play.
Much love,
Mike
Bearded Chav Games
Jugadores actualizados 19 sept, 04:36 UTC · datos de la tienda 22 sept, 11:15 UTC · fuente: SteamWebAPI
GnomeBeGone cuesta $3.99 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $3.99. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
GnomeBeGone se lanzó el 6 de agosto de 2026 de la mano de BeardedChav Games. Lanzado hace 2 meses.
Mínimo: Windows 10 (64-bit), Intel Core i3-4xxx / AMD equivalent, Any GPU with OpenGL 3.3 / GL Compatibility renderer, 2 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 200 MB de espacio libre en disco para GnomeBeGone.
El 0,0% de las 1 reseñas de Steam son positivas — Steam las califica como “1 user reviews”.
No — Steam no incluye el español entre los idiomas de GnomeBeGone. En total, Steam indica 1 idioma para GnomeBeGone, ninguno de ellos con voces.
No — Steam clasifica GnomeBeGone como un juego para un jugador.
Los Steam charts de GnomeBeGone en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de GnomeBeGone ›
En Steam, GnomeBeGone funciona en Windows. No se indica compatibilidad con mando.
GnomeBeGone tiene la clasificación DEJUS 6 e IGRS 13.