Indie action RPG. There are monsters, lots of loot, skill tree and stat system as well as many damage numbers on screen!
Jugadores de Glaivestorm y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas5 reseñas
100,0%5 user reviews
5 positivas0 negativas
Recomendaciones—
Multimedia
5 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento25 de septiembre de 2025Lanzado hace 12 meses
Precio actual$9.99Sin descuento ahora mismoMínimo registrado$9.99desde el 22 sept 2026Último cambio$9.9922 sept 2026Descuentos registrados0desde el 22 sept 2026
Compatibilidad y características
WindowsCompatibilidad total con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam AchievementsSteam Cloud
Comodidad y audioCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10+igualCPUPotato can probably run itigualGPUAnythingigualRAM2 GB RAMigualTamaño de descarga300 MB available spaceigual
Acerca de Glaivestorm
Glaivestorm is an isometric ARPG with combat, loot, stats, spells and sprinkle of crafting.
Game is focused on combat with 4 different playstyles which you can mix in any way you like:
1. Melee / 2. Ranged
3. Defensive / 4. Spellcaster
Melee and Ranged mode can be switched at any time and can be used with any weapons - they just have different ranges and projectile mechanics.
Defensive style requires at least one shield equipped, gives you ability to block attacks are reflect damage.
Spellcaster focuses on magic with different elements.
I'm trying to make the stat system as transparent as possible to not hide how things are calculated. The big part of the desire to create this game was frustration from a lot of games forcing players to guess or straight up lying to the players.
As an example, in Glaivestorm if you see an item giving "+10% strength" you can be sure that it adds 10% to whatever strength you already have, not to some base value. Plus, when you have three such items, they don't just add up to 30% bonus, but multiply with each other to give a proper 33.1% increase.
Equipment has different rarity, which affects stats and how many effects items can have.
There is an upgrade system to improve main stats (such as damage and armor).
You can atomize gear to get materials and swap the majority of the bonus effects.
Accessory slots are heavily limited in many games. Glaivestorm allows players to wear up to ten rings and two amulets at the same time (although not all gear slots are available from level zero).
You have access to both active and passive skills. Some of them benefit not just their respective path, so you're free to combine and find what's best for you.
Just like with stats I'm trying to make all the calculations as transparent as possible.
Most locations where you fight monsters are procedurally generated, but there's also boss arenas.
There are complete conditions, finishing which will unlock new locations and give bonuses for future revisiting.
Locations are not level restricted. If you can gain access to them earlier than the recommended level - good for you!
And, of course, you can find treasures!
Both Xbox and PS gamepads are now supported, game displays correct icons and hints in UI. Other gamepads should be supported as well, although they might not have specific set of icons for them.
Steam Deck resolution support was also added in recent patch. If you face issues please leave feedback in Steam Discussions or in Discord (link can be found in page socials).
Preguntas frecuentes
Glaivestorm cuesta $9.99 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $9.99. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
Glaivestorm se lanzó el 25 de septiembre de 2025 de la mano de Blue glass star. Lanzado hace 12 meses.
Mínimo: Windows 10+, Potato can probably run it, Anything, 2 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 300 MB de espacio libre en disco para Glaivestorm.
El 100,0% de las 5 reseñas de Steam son positivas — Steam las califica como “5 user reviews”.
No — Steam no incluye el español entre los idiomas de Glaivestorm. En total, Steam indica 2 idiomas para Glaivestorm, ninguno de ellos con voces.
No — Steam clasifica Glaivestorm como un juego para un jugador.
Los Steam charts de Glaivestorm en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Glaivestorm funciona en Windows. Compatibilidad total con mando.
Glaivestorm tiene la clasificación DEJUS 6 e IGRS 13.