The only desktop companion shooter on Steam. Your soldier holds the line right on your desktop. Every click and every keystroke fires a shot – fend off endless enemy waves, loot weapons and upgrade your gear while you go about your day.
Jugadores de FIRE. HOLD. REPEAT. y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
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Detalles del juego
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Juego
Fecha de lanzamiento27 de octubre de 2026Sale en 1 mes
Every click you make — moves the game.
Fire. Hold. Repeat. — a desktop companion loot shooter that lives on your screen while you do your thing. Click in your browser, type in a document, play another game or do something else — your soldier shoots, throws grenades, destroys enemies and picks up new gear.
A shooter built around your actions
The soldier stands in the center. Enemies advance from both sides. He picks the nearest target within weapon range on his own — but won't shoot without your clicks.
Bullets fly in real time. 18 enemy types with different behaviors push toward you, creating pressure.
Every click is in-game currency
1 click = 1 shell casing. Always. Shell casings are spent on gear upgrades — only you decide what to upgrade and when. And while you're busy doing your thing — shell casings and progress keep stacking up.
Spotted the drone — got loot
Killed enemies drop gear. The drone delivers it straight to your inventory. Open it, check it, equip the better piece — sell the rest.
Every drop can change your build. Or not. But you still want to know what you got.
Gear is more than bigger numbers
Pistols, SMGs, assault rifles, shotguns and snipers have different ranges, fire rates, accuracy, magazine sizes and fire modes. That's different behavior in combat.
6 rarity tiers: Field · Army · Combat · Secret · Hidden · Ultra
A weapon of Army rarity or higher can carry one of six synergies — Fire, Poison, Explosive, Electric, Pierce, Debuff. Ammo activates the synergy. A grenade with the same synergy makes it even stronger.
Progression
Each stage — several waves of enemies with increasing difficulty and a boss at the end. 20 biomes with their own environments.
Key features
- Companion window — doesn't get in the way of anything you're doing
- Every click anywhere = a combat step and a shell casing
- 40+ unique weapons: pistols, SMGs, rifles, shotguns, snipers
- 6 rarity tiers: Field → Army → Combat → Secret → Hidden → Ultra
- Bullets, grenades and damage numbers in real time
- Loot delivered by drone straight to your inventory
- Weapons, armor, attachments, ammo, grenades, medkits, pouches
- Ammo and grenade synergy — 6 combat synergies
- Upgrades, selling, levels, stat bonuses
- 20 biomes
macOS version in future updates!
Preguntas frecuentes
Steam no indica ningún precio para FIRE. HOLD. REPEAT. en este momento.
FIRE. HOLD. REPEAT. aún no ha salido. Lanzamiento previsto: 27 de octubre de 2026.
Mínimo: Windows 10 64-bit, Intel Core i3 2.0 GHz / AMD equivalent, DirectX 12 compatible GPU, Intel UHD 620 / AMD Vega 8 or better, 4 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 500 MB de espacio libre en disco para FIRE. HOLD. REPEAT..
Este juego todavía no tiene reseñas en Steam.
Sí — FIRE. HOLD. REPEAT. tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 12 idiomas para FIRE. HOLD. REPEAT., ninguno de ellos con voces.
No — Steam clasifica FIRE. HOLD. REPEAT. como un juego para un jugador.
Los Steam charts de FIRE. HOLD. REPEAT. en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, FIRE. HOLD. REPEAT. funciona en Windows. No se indica compatibilidad con mando.
FIRE. HOLD. REPEAT. tiene la clasificación DEJUS 12 e IGRS 15.
FIRE. HOLD. REPEAT.: precio, fecha de lanzamiento, gráficos y estadísticas