Your loot doesn't go in a backpack. It goes into Tally, and she grows. Four of you strip a house room by room and feed all of it to her. Feed her too little and she eats the crew; feed her too much and she won't fit back through the door.
Jugadores de FEEDSTOCK y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
Tally lives in your hangar. She eats whatever you bring her and digests it
into materials. She is useful. She is yours. And she is always hungry.
You arrive with Tally at your heels — hungry, and therefore small. You find
things, you carry them, you feed them to her. She swallows, pauses, and
swells a stage bigger right in front of you :D
Every stage makes her louder, wider and worse tempered. The doorway she walked
through five minutes ago now has to be squeezed through — slowly, loudly, and
she comes out of it angry. Nobody set her appetite. It grew because you worked
well.
Aim at her and hold. She throws up part of the haul and drops a stage. It costs
your battery, and it costs less when two of you push at once. Whatever lands on
the floor stops being yours — something in this house collects it.
Noise builds room by room and crosses thresholds. Four different things live
here, and each one answers a different threshold. None of them care that you
were nearly finished.
You talk over proximity voice — walls muffle it, distance eats it, and Tally
follows whoever is speaking. A microphone is required to play.
Back at the hangar she digests, you sell what she made, you buy gear. And she is hungry again. More than last time XD
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- · Four players, proximity voice — a microphone is required
- · Runs of 12 to 18 minutes, three or four houses in an evening
- · Your cargo is held in front of your face and blocks your view
- · Everything you own is inside one creature, and it can be taken from you
- · No weapons, no inventory grid, nothing here can be killed
Preguntas frecuentes
Steam no indica ningún precio para FEEDSTOCK en este momento.
FEEDSTOCK aún no ha salido. Lanzamiento previsto: octubre de 2026.
Mínimo: Windows 10 64-bit, Intel Core i5-4460 / AMD Ryzen 3 1200, NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (4 GB), 8 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 4 GB de espacio libre en disco para FEEDSTOCK.
Este juego todavía no tiene reseñas en Steam.
Sí — FEEDSTOCK tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 23 idiomas para FEEDSTOCK, ninguno de ellos con voces.
Sí — según Steam, FEEDSTOCK tiene cooperativo en línea y juego en LAN.
Los Steam charts de FEEDSTOCK en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, FEEDSTOCK funciona en Windows y Linux. Compatibilidad total con mando.
FEEDSTOCK tiene la clasificación DEJUS 14 e IGRS 18.
FEEDSTOCK: precio, fecha de lanzamiento, gráficos y estadísticas