There are rules for toys. A toy must never be seen moving. A toy must never break. And a toy must always make its owner happy. These rules are absolute. So Patch keeps going—again and again—patching together his broken body as he searches. Because there is something his owner must remember.
Jugadores de evoke: The Rules of Toys y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
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Fecha de lanzamiento—Fecha de lanzamiento sin anunciar
About This Game
A room choked with trash, where light and sound have long since faded.
A man sits in silence, staring endlessly into the static of a flickering television.
The owner who once cherished Patch is now a hollow shell of his former self.
— I just want to see that smile again.
Bound by the Three Rules of Toys, Patch must venture into the darkness of the room, retrieve lost “mementos,” and return them to his owner.
The Three Rules of Toys
First Rule: A toy must never be seen moving.
Second Rule: A toy must never break.
Third Rule: A toy must always make its owner happy.
First Rule: Never Be Seen Moving — A deadly game of Red Light, Green Light —
Wherever the owner’s gaze falls, even the slightest movement is forbidden.
If you are seen, you will be caught—and torn apart.
Hide behind furniture. Use everyday objects to create blind spots. Move only when unseen.
Every step is a tense, calculated advance in this stealth-puzzle experience.
Second Rule: Never Break — Evolution through damage —
Your fragile body can be repaired using scraps scattered throughout the room.
Each salvaged piece grants new abilities, opening paths once blocked.
But the more you “fix” yourself, the further you drift from being a toy — and closer to something else.
Third Rule: Always Make Your Owner Happy — Memories awakened, a shifting world —
Deliver the mementos you find to your owner — without being detected.
But not all memories bring comfort.
When emotions overflow, the owner loses control,
and the room itself begins to change.
Former Companions
Patch is not alone. Other toys have survived, hidden within the room.
In brief moments of calm between the tension, you will encounter them.
Working together with these companions is key to moving forward.
Features
Stealth Puzzle Gameplay
Read the owner’s gaze, track sound, and use the environment to find your path.
Repair & Evolve
Rebuild your body with scraps and unlock new abilities.
Emotion-Driven Multiple Endings
The “memories” you choose to return shape a story that is both cruel and tender.
Jugadores actualizados — · datos de la tienda 22 sept, 23:15 UTC · fuente: SteamWebAPI
Steam no indica ningún precio para evoke: The Rules of Toys en este momento.
evoke: The Rules of Toys aún no ha salido. Todavía no se ha anunciado una fecha.
Mínimo: Windows 10, Intel Core i5-2300 | AMD FX-4350, Nvidia GeForce GTX 570, 1 GB | AMD Radeon HD 7850, 2 GB, 4 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de evoke: The Rules of Toys. En total, Steam indica 2 idiomas para evoke: The Rules of Toys, ninguno de ellos con voces.
No — Steam clasifica evoke: The Rules of Toys como un juego para un jugador.
Los Steam charts de evoke: The Rules of Toys en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, evoke: The Rules of Toys funciona en Windows. No se indica compatibilidad con mando.
evoke: The Rules of Toys tiene la clasificación DEJUS L e IGRS 3.