Challenge your mind with a growing collection of math-based mini-games designed to test your logic, speed, and calculation skills. Every Step Counts combines brain training with satisfying gameplay loops. Track your progress, sharpen your mind, and master the numbers.
Jugadores de Every Step Counts y Steam charts
en vivo
Jugadores0— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas1 reseñas
100,0%1 user reviews
1 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa0,0%Pos. por neg.—
Multimedia
7 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento23 de agosto de 2026Lanzado hace 1 mes
Precio actual$5.99Sin descuento ahora mismoMínimo registrado$5.99desde el 22 sept 2026Último cambio$5.9922 sept 2026Descuentos registrados0desde el 22 sept 2026
Compatibilidad y características
Windows · LinuxNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam Leaderboards
Comodidad y audioCustom Volume ControlsMouse Only OptionPlayable without Timed Input
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 (64-bit versions)Windows 10, Windows 11 (64-bit versions)CPUDual Core CPU @ 2.0GHz+Quad Core CPU @ 2.5GHz+GPUOpenGL 3.3 compatible graphicsDedicated GPU with Vulkan SupportRAM2048 MB RAM4096 MB RAMTamaño de descarga200 MB available spaceigual
Acerca del juego
Acerca de Every Step Counts
Hi! I’m a solo developer, and I built Every Step Counts because I wanted to prove that "educational" games don’t have to be boring. My goal was simple: create a place where you can relax, solve some math problems, and accidentally get sharper at math and logic while you're at it.
The game is currently a collection of four distinct mini-games. I’m launching in Early Access because I want to add more modes later, but the core experience is ready for you to play right now.
Here is what you can expect:
Ouroboros: Every Step Counts
The first game is Ouroboros, a calm but tricky puzzle starring a snake with terrible eyesight. You are the designated navigator. Armed with a calculator, your job is to guide your snake friend’s every step to eat the apple, grow longer, and eventually capture the whole grid.
You’ll need to add, subtract, multiply, and divide to reach the target. The riskier the operation, the higher your score reward. It’s not about doing complex calculus; it’s about looking ahead and planning the perfect path. It starts easy, but you might find yourself staring at the screen for a good minute trying to figure out the only way to win.
Brainy Cashier: Every Change Counts
If you want something faster, I made a mode that puts you behind a cash register. The premise is simple: all the store's calculators are broken, so you the mathematician have been drafted to save the sales day.
The line moves fast, and you need to calculate totals and hand out exact change before the customers get annoyed. If you take too long, they get angry and your score tanks. It’s a rush, and it really tests how well you can handle mental math under pressure.
Code the Math: From Formula to Function
This is for the thinkers. Instead of just answering questions, you build the solution. You are given inputs and a goal, and you have to code the logic to create a function that solves the equation.
Often, a single line of code is all you need to solve the problem, if you can find the right one. There are currently over 20+ levels included, each designed to test your ability to translate pure mathematics into working code.
Bits & Bytes: Number Conversion (New!)
This game is entirely about number conversion. You will use the traditional conversion system to break down and convert numbers between Decimal, Binary, Octal, and Hexadecimal.
It turns complex conversion logic into a satisfying, hands-on puzzle experience.
One Score for Everything
I connected them all with a system called Knowledge Points (KP).
Whether you are solving a slow logic puzzle or rushing through the cashier mode, everything you do earns you KP. This score is tracked on a global leaderboard, so you can see how you stack up against other players. It’s just a fun way to track your progress as you get better.
I’m working on this game alone, so your feedback really matters. If you have ideas for new math mini-games or features, let me know in the community forums or Discord Server!
Thanks for checking out my game.
Jugadores actualizados 18 sept, 22:40 UTC · datos de la tienda 22 sept, 11:06 UTC · fuente: SteamWebAPI
Every Step Counts cuesta $5.99 en la tienda de Steam (US). El precio más bajo que hemos registrado desde el 22 sept 2026 es $5.99. Steam fija un precio distinto para el juego en 14 regiones — los precios regionales aparecen más arriba.
Every Step Counts se lanzó el 23 de agosto de 2026 de la mano de nipanko. Lanzado hace 1 mes.
Mínimo: Windows 10 (64-bit versions), Dual Core CPU @ 2.0GHz+, OpenGL 3.3 compatible graphics, 2048 MB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 200 MB de espacio libre en disco para Every Step Counts.
El 100,0% de las 1 reseñas de Steam son positivas — Steam las califica como “1 user reviews”.
No — Steam no incluye el español entre los idiomas de Every Step Counts. En total, Steam indica 1 idioma para Every Step Counts, ninguno de ellos con voces.
No — Steam clasifica Every Step Counts como un juego para un jugador.
Los Steam charts de Every Step Counts en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Every Step Counts ›
En Steam, Every Step Counts funciona en Windows y Linux. No se indica compatibilidad con mando.
Every Step Counts tiene la clasificación DEJUS L e IGRS 3.