A narrative roguelite where you lead desperate people across a fractured dark fantasy continent. No combat screens — every choice is made in words and every consequence follows you. Your companions have their own reasons to leave. How you survive reveals who you are.
Jugadores de Dravora y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones
Multimedia
5 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento17 de noviembre de 2026Sale en 2 meses
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
—
Logros
—DLC
4589130ID de app
Compatibilidad y características
WindowsNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily SharingSteam AchievementsSteam Cloud
Comodidad y audioCustom Volume ControlsPlayable without Timed InputSave Anytime
MásPlayable At Your Own Pace
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 (64-bit)Windows 10/11 (64-bit)CPUIntel Core i3 / AMD equivalent (2.0 GHz or higher)Intel Core i5 / AMD equivalentGPUDirectX 11 compatible GPU with 1 GB VRAMDirectX 11 compatible GPU with 2 GB VRAMRAM4 GB RAM8 GB RAMTamaño de descarga2 GB available spaceigual
Acerca de Dravora
The Road Doesn't Care If You Make It
Dravora is a narrative roguelite about leading a party of desperate people across a politically fractured, early medieval continent. There are no combat screens, no stat sheets, no skill trees. Every interaction is a choice made in words — and every choice has consequences that follow you down the road.
Your companions are people, not party members. They joined because your road overlaps with theirs. They have their own values, their own limits, their own reasons for traveling. Push them past those limits and they leave. Protect what they care about and they'll follow you into places they shouldn't.
Who You Are Is What You Choose
There is no character creation screen. No alignment wheel. No morality meter.
Your character's identity emerges from what you do when the choices are hard and the answers aren't clear. Feed the starving refugees or save the food for your own people. Tell your party the truth about how bad things are or lie to keep morale alive. Face the bandits or find another way around.
Every decision quietly reveals who you were all along — and the world responds to who it sees. Your companions notice. The people you meet notice. By the end, you'll notice too.
Features
- Two distinct origins at launch[/b] — each with unique characters, routes, companions, and narrative arcs through the same living world. Different starting points, different stakes, different stories.
- Choices that cascade[/b] — a decision at the river crossing echoes three days later when a consequence you didn't expect arrives. The game remembers what you did and builds on it.
- Companions with their own agendas[/b] — they'll challenge your choices, reveal themselves over campfire conversations, and leave if your values diverge too far from theirs. Their departure is a scene, not a notification.
- An identity system that watches[/b] — no visible stats. Your personality emerges from accumulated choices and manifests through how the world treats you, what options you see, and what your companions say about you when they think you're not listening.
- Survival through scarcity[/b] — food, coin, and supplies. Three numbers. The math is simple. The choices the math forces on you are not.
- 1.5–3 hour runs with deep replayability[/b] — different choices reveal different people. Different companions change the dynamic. Every run ends with a story worth telling.
- No combat minigames[/b] — when violence happens, it's a choice you make and a consequence you live with, not a screen you grind through.
- A run epilogue that tells your story[/b] — at the end of every journey, the game writes the narrative of what happened. Who joined. Who left. Who didn't make it. Who you became.
Built By One Person
Dravora is developed by a solo developer using AI-assisted tools for art, code, and narrative drafting. No human artists, writers, or developers were displaced — without these tools, this game would not exist. Every creative decision, every piece of worldbuilding, every design choice is human-made. The tools helped build what one person couldn't build alone.
Preguntas frecuentes
Steam no indica ningún precio para Dravora en este momento.
Dravora aún no ha salido. Lanzamiento previsto: 17 de noviembre de 2026.
Mínimo: Windows 10 (64-bit), Intel Core i3 / AMD equivalent (2.0 GHz or higher), DirectX 11 compatible GPU with 1 GB VRAM, 4 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 2 GB de espacio libre en disco para Dravora.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Dravora. En total, Steam indica 1 idioma para Dravora, ninguno de ellos con voces.
No — Steam clasifica Dravora como un juego para un jugador.
Los Steam charts de Dravora en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.
En Steam, Dravora funciona en Windows. No se indica compatibilidad con mando.
Dravora tiene la clasificación DEJUS 16 e IGRS BANNED.