Earth is gone. The fleet is hungry. Drop a Hub on a generated claim, find the seam, and let the robots dig. Every machine you build makes noise — and noise is how the machines that took the planet find you. Hold the line, launch with the take, sell it, and go deeper.
Jugadores de Deepworks y Steam charts
en vivo
Jugadores
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— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Tiempo de juego sumado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
Multimedia
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Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento—Fecha de lanzamiento sin anunciar
Comodidad y audioCamera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MásTouch Only Option
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 64-bit—CPUx86-64, 2 GHz dual-core—GPUOpenGL 3.3 compatible GPUOpenGL 3.3 GPU with 1 GB VRAMRAM2 GB RAM4 GB RAMTamaño de descarga500 MB MB available space—
Acerca del juego
Acerca de Deepworks
Earth is theirs. What’s left of us hangs in orbit, and the fleet is starving.
Deepworks is a 2D mining, physics, and automation game with a tower-defense spine. A Hub slams onto a claim. You and a named crew of robots punch into the rock, cap the seams, refine on site, and haul the take back to the surface. Every machine you fire up makes noise. Noise decides what comes for you.
Hold the claim. Launch with the cargo. Sell it to the Mothership. Buy a better bit. Go down again.
Your factory is a pile first
Ore is not an abstract number. Every chunk has weight. A miner cuts it and drops it. It falls, stacks nine high, then spills sideways. Belts move whatever is standing on them. Lifts scoop a heap, ride the shaft, and tip — left or right is your call. Miss the landing and the load rains back down the hole.
Machines reach. Tractor beams pull loose ore from a patch of floor into a hopper and dump product at their own feet. The Hub is a sink: anything that drifts under its beam is banked. Getting it there is the whole game.
Sorters peel one item from the flow. Throwers pitch everything seven tiles wherever you point. Robots haul what nothing else will. Generators eat the coal lying within reach — so where the pile sits is a decision.
A shaft that backs up. A bucket that tips into rock. Copper spilling past a belt you laid one tile short. You watch it happen. Then you go fix it.
Orbital support
Call in orbital support to take on a tough wave.
Under the rock
Soil gives way to shale, granite, obsidian. Boundaries wander. Harder stone is a wall until the crew brings the right bit.
Water moves. Break into a chamber and it pours down your shaft, spreads across the floor, and drowns whatever is standing in it. Ore falls slowly through it. Pumps turn a pool into canisters the Mothership will pay for. A seep behind the wrong wall does not stop until it is spent.
Lava is deeper, red, and final. Anything it touches melts. Your ore included.
On the surface
The louder the works, the worse the wave. Crawlers. Flyers. Bulwarks. Sappers that ignore the guns and go for the Hub. A Resonant Titan when the array lights up.
Turrets, walls, mortars — FMJ, AP, HE, EMP — pressed in your own Armory from three grades of ammo. Overcharge. Orbital support called onto the claim. The Hub’s gun for when the line breaks.
Launch now with what you have, or dig one more chamber and gamble the next wave.
Between claims
The Mothership is the pause. Sell the take. Hire robots. Buy support and upgrades. Take contracts. Queue the Forge so something is refining while you’re gone.
Built for the deck
Full controller play with a pad-driven cursor. Mouse and touch too. Every claim is generated. Every robot has a name. There is always one more seam a little deeper than you should go.
The rock does not care how clever your layout is. The machines do not care how close you are to a full hold. Solve the pile. Hold the line. Bring it home.
Jugadores actualizados — · datos de la tienda 20 sept, 19:15 UTC · fuente: SteamWebAPI
Preguntas frecuentes
Steam no indica ningún precio para Deepworks en este momento.
Deepworks aún no ha salido. Todavía no se ha anunciado una fecha.
Mínimo: Windows 10 64-bit, x86-64, 2 GHz dual-core, OpenGL 3.3 compatible GPU, 2 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 500 MB de espacio libre en disco para Deepworks.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Deepworks. En total, Steam indica 1 idioma para Deepworks, ninguno de ellos con voces.
No — Steam clasifica Deepworks como un juego para un jugador.
Los Steam charts de Deepworks en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Deepworks ›
En Steam, Deepworks funciona en Windows y Linux. Compatibilidad total con mando.
Deepworks tiene la clasificación DEJUS 6 e IGRS 13.