Another World: Guild Master I is a strategy game built on spell construction, where verb order changes a spell's effect, not just its strength. Missions state their requirements openly. No real-time combat to execute — outcomes are decided by preparation, not reflexes.
Jugadores de Another World: Guild Master I y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
Multimedia
10 imágenes
Detalles del juego
Acerca del juego
Juego
Fecha de lanzamiento16 de noviembre de 2026Sale en 29 días
Comodidad y audioAdjustable DifficultyCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MásPlayable At Your Own Pace
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 (64-bit)Windows 10/11 (64-bit)CPUdual-core, around 2 GHzquad-core, around 2.5 GHzGPUany GPU that supports OpenGL 3.3any recent integrated or dedicated GPURAM4 GB RAM8 GB RAMTamaño de descarga1 GB available spaceigual
Acerca del juego
Acerca de Another World: Guild Master I
Same spells and verbs. Different order. Completely different results.
Another World: Guild Master I is a strategy game where you build your own spells, gear up a guild of weirdos, and send them out on missions. The twist: how you build a spell matters just as much as what's in it.
Fireball → Concentrate → Explode isn't the same spell as Fireball → Explode → Concentrate. Same three pieces, different order, different outcome. That's basically the whole game in one sentence.
What you get (so far):
- 3 classes — Melee, Range, Mage
- 15 base spells, 21 verbs, mix however you want
- 100+ pieces of gear that actually synergize with each other
- A bunch of traits that stack, expire, or only matter in certain regions
- An 80-node research tree to chew through
Build whatever spell you want
Stick verbs onto base spells and see what happens. New spells and verbs unlock as you go, and they don't just make numbers bigger — they open up stuff you couldn't do before.
Some verb types:
- Explode — single-target attack becomes AoE attack
- Convert — swap one damage type for another
- Enchant — slaps on whatever tag a mission's asking for
- Momentum — gets stronger the earlier/later it shows up in the chain
- ...and more. Order changes everything.
Missions show their work
Every mission tells you exactly what it needs — health, attack, AoE attack, armor, tags — and shows you exactly where you stand, down to which teammate or which item is dragging your score down. No mystery math.
Didn't hit 100%? You can still go for it, just at worse odds. And even if you fail, you still get something — partial rewards based on how close you got. Nothing's a total loss.
Make this game actually yours
- Import your own PNGs (or GIFs) for headshots and spell icons, or just use the 1,000+ built-in ones
- Copy a spell as text, paste it somewhere else, share it with a friend
- Challenge runs with randomized classes and shareable seeds, if you want the rules themselves to mess with you
- Casual mode if you just want to learn the system without getting wrecked
Jugadores actualizados — · datos de la tienda 14 oct, 05:15 UTC · fuente: SteamWebAPI
Steam no indica ningún precio para Another World: Guild Master I en este momento.
Another World: Guild Master I aún no ha salido. Lanzamiento previsto: 16 de noviembre de 2026.
Mínimo: Windows 10 (64-bit), dual-core, around 2 GHz, any GPU that supports OpenGL 3.3, 4 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 1 GB de espacio libre en disco para Another World: Guild Master I.
Este juego todavía no tiene reseñas en Steam.
No — Steam no incluye el español entre los idiomas de Another World: Guild Master I. En total, Steam indica 1 idioma para Another World: Guild Master I, ninguno de ellos con voces.
No — Steam clasifica Another World: Guild Master I como un juego para un jugador.
Los Steam charts de Another World: Guild Master I en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Another World: Guild Master I ›
En Steam, Another World: Guild Master I funciona en Windows. No se indica compatibilidad con mando.
Another World: Guild Master I tiene la clasificación DEJUS L.