Flip 7 cards for a massive boost or draw a card you already have and lose everything. Another One is a roguelike deckbuilder where no duplicates survive. 5 heroes, brutal bosses, and a Daily Challenge leaderboard that resets at midnight.
Jugadores de Another One y Steam charts
en vivo
Jugadores
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— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
MínimoRecomendadoSistemaWindows 10 (64-bit)—CPUDual Core 2.0 GHz or equivalent—GPUDirectX 10 capable graphics card—RAM2 GB RAM—Tamaño de descarga1 GB available space—
Acerca del juego
Acerca de Another One
Draw the Same Card Twice. Lose Everything.
You're on a roll. Five cards in. No repeats. You could stand right now safe, solid, decent damage.
Or you could draw one more.
You draw!
Bust. No damage. Turn over. The enemy is still standing.
Another One is a roguelike deckbuilder built around one brutal rule: draw a card you already have and your entire hand collapses. No damage. No exceptions. No mercy.
The longer your hand, the harder you hit. But the longer you wait, the more likely you've already drawn what's coming next.
The Simplest Rule. The Hardest Decisions.
Your deck is full of cards with different values. Draw them one at a time. The moment you draw a card already in your hand, you bust. Everything you built that turn is gone.
But if you can flip 7 cards without a single repeat? The booster triggers. Fights end differently.
- Draw 7 unique cards and trigger bonuses that can end fights in one blow
- Stand early and deal safe damage — or push deep and risk it all
- Every booster changes what the right number of cards actually is
- Every boss changes what the word "safe" means entirely
Push your luck. Know when to stop. Rarely know when to stop.
5 Heroes. 5 Completely Different Decks.
Every hero starts with a unique deck that forces a different strategy:
- Rookie: Cards 1 through 12. The full range. Learn the game. Then learn it again.
- Viking: Double digits only. High values, big hits, very little room for error.
- Poker: Four of every value in the deck. Yes, four. Busting is now a personality trait.
- Highlander: One of each card. Theoretically the safest deck. There is also a bomb in it somewhere.
- Baby: Cards 1 through 5 only. Tiny numbers. Surprisingly dangerous synergies.
Same boosters. Same bosses. Completely different runs.
After Every Fight — A Choice.
Win a battle and pick your reward:
- New Booster: Add a passive that changes how your hand is evaluated
- Upgrade a Booster: Push an existing booster to its next power level
- Forge: Strengthen specific cards in your deck. Make the numbers hit harder.
- Add max. HP: Sometimes surviving is the move
- Break the game: Scaling mechanics that compound. The kind of reward that feels like a mistake until it suddenly, absolutely, wins the run.
No two reward paths feel the same. Every decision shapes how the next fight plays out.
The Bosses Are Not Playing Fair.
Over 20 bosses. Each one rewrites the rules mid-fight:
- Baron Bubblegum: Your highest card sticks to his hands. Deals no damage.
- Quantum Cat: Sometimes your hand is hidden. Sometimes it isn't. He finds this very funny.
- DJ Dead Drop: Adds a new instant-bust card to your deck every single turn.
- Glitch King: Every time you bust, he heals. He is actively rooting against you.
- Internet Troll: Your first few draws are always hidden. You're playing blind.
- Couch Potato: Double HP. He is simply very comfortable and sees no reason to hurry.
The Daily Challenge. Everyone. Same Run. One Day.
Every day, a new challenge appears. Same seed. Same run. Every player on earth gets the exact same deck, the same bosses, the same reward choices.
You can retry as many times as you want, the run resets, but the seed stays the same. Study it. Optimise it. Find the line.
- Global leaderboard: See how far everyone got today
- Retry all day, every day: Each attempt teaches you something
- Resets at midnight: The pressure is real
How far can you actually go when you know the run by heart?
One More Run.
- Infinity Mode: Difficulty that never stops scaling. Neither will you.
- Daily Challenge: Global leaderboard. Same seed for everyone. Resets at midnight.
Made With Love. Tested With Rage.
Another One is built by a single developer.
One person, one obsession, and more hours spent testing whether drawing exactly 7 cards without a repeat feels as satisfying as it should. (It does. Extremely.)
Game art and character designs were crafted with the assistance of AI generation tools.
Jugadores actualizados — · datos de la tienda 23 sept, 01:39 UTC · fuente: SteamWebAPI
Steam no indica ningún precio para Another One en este momento.
Another One aún no ha salido. Lanzamiento previsto: 2026.
Mínimo: Windows 10 (64-bit), Dual Core 2.0 GHz or equivalent, DirectX 10 capable graphics card, 2 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 1 GB de espacio libre en disco para Another One.
Este juego todavía no tiene reseñas en Steam.
Sí — Another One tiene la interfaz y los subtítulos en español, pero no voces en español. En total, Steam indica 4 idiomas para Another One, ninguno de ellos con voces.
No — Steam clasifica Another One como un juego para un jugador.
Los Steam charts de Another One en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Another One ›
En Steam, Another One funciona en Windows. No se indica compatibilidad con mando.
Another One tiene la clasificación DEJUS 10 e IGRS 13.