An air traffic control game in the tower: sequence takeoffs and landings, call the go-around, and hear pilots answer in real ATC radio. Grow a one-runway island into a hub, then work Haneda, Heathrow, Kai Tak and Lukla by their real rules.
Jugadores de Airport Land: Air Traffic Control y Steam charts
en vivo
Jugadores—— en 24 h
Pico 24 h0Muestra más alta de hoy
Pico 30 días0Prom. —
Pico histórico0Desde el inicio del seguimiento
Horas jugadas 30 días—Estimado
Steam chart · jugadores 30 díasesperando muestras
Recopilando muestras diariasTodavía no hay muestras diarias guardadas para este juego. La curva aparecerá cuando lleguen los primeros días de historial.
24 horas—7 días—TendenciaEstable
Reseñas0 reseñas
—No user reviews
0 positivas0 negativas
Recomendaciones—Puntuación0/9
Últimos 30 díassin datosProporción negativa—Pos. por neg.—
Windows · macOSNo se indica compatibilidad con mando
JugabilidadSingle-player
Funciones de SteamFamily Sharing
Requisitos del sistema
MínimoRecomendadoSistemaWindows 10 64-bitWindows 11 64-bitCPUIntel Core i3 or AMD Ryzen 3Intel Core i5 or AMD Ryzen 5GPUDirectX 11 GPU with 2 GB (GeForce GTX 750 Ti, Radeon R7 260X or Intel UHD 620)GeForce GTX 1050 or Radeon RX 560RAM4 GB RAM8 GB RAMTamaño de descarga1.5 GB available spaceigual
Acerca del juego
Acerca de Airport Land: Air Traffic Control
Airport Land is a control tower game about takeoff and landing sequencing. You decide who lands, who departs and who holds short of the runway, and every pilot answers in real ATC radio phraseology. How many rush hours can your runway take?
6 a.m. on Sunny Atoll. One runway. A turboprop is circling over the sea and another is boarding at the gate. You bring the first one in and taxi it to a stand, then push the second one back, taxi it out and clear it for takeoff. Everything from pushback to touchdown is yours.
Day two adds a plane. Day three brings the first jets, and they want more runway. By day four there are three on approach, two at the holding point and still one runway. Now you're counting seconds: one vacates, the next one's wheels touch, and you squeeze a departure in between. Get that sequence right once and you'll want another shift straight away.
Then the airport grows. A second runway opens and widebodies start arriving from the mainland. The wind swings round at the busiest moment and the whole field has to turn. Birds land on the runway. The plane on short final is already at idle and the one ahead still hasn't cleared. Call the go-around, or give it two more seconds?
Your first evening rush will probably end in a string of go-arounds. The second one might not.
Once the island stops scaring you, go to the airports you've watched a hundred times on YouTube. Tokyo Haneda and its four runways. Heathrow swapping its runways at 3 p.m. Kai Tak and the checkerboard turn. Lukla's sloped strip, where you land uphill and depart downhill. Gibraltar, where the barriers drop across the road for every movement. Barra, whose beach runway is underwater at high tide. Each one runs by its real rules.
The radio is real phraseology from the first call to the last. "Cleared to land, runway two seven." Pilots and towers speak nine languages: switch the radio to Japanese and Japanese carriers answer in Japanese, while foreign captains keep their accent. A few shifts in, you'll be saying it yourself.What's different here
- Not just the sky. Pushback, taxi, runway crossings, line up and wait, takeoff, landing: the whole flow is yours.
- Swap seats. In radio practice the tower calls you, you read back and carry it out. Learn real ATC phraseology in several languages, including a German BZF route. It's practice, not an exam, and there's no certificate.
- Daily Live: one shift a day, often built from the flights a real airport handled the day before.
- Too busy? Slow time down, or pause and queue up each plane's next moves. Nobody's judging.
- The planes are made of clay. Yes, they're adorable.
On Steam you get the whole game: every airport and every mode, no ads.
Airlines appear only by name and callsign to identify flights; Airport Land is not affiliated with any airline. For entertainment only, not for real navigation or air traffic control.
Preguntas frecuentes
Steam no indica ningún precio para Airport Land: Air Traffic Control en este momento.
Airport Land: Air Traffic Control aún no ha salido. Lanzamiento previsto: 2026.
Mínimo: Windows 10 64-bit, Intel Core i3 or AMD Ryzen 3, DirectX 11 GPU with 2 GB (GeForce GTX 750 Ti, Radeon R7 260X or Intel UHD 620), 4 GB RAM. La tarjeta de requisitos de arriba compara los requisitos mínimos y recomendados de cada plataforma.
Steam indica 1,5 GB de espacio libre en disco para Airport Land: Air Traffic Control.
Este juego todavía no tiene reseñas en Steam.
Sí — Airport Land: Air Traffic Control está en español, con voces en español incluidas. En total, Steam indica 9 idiomas para Airport Land: Air Traffic Control, 8 con voces.
No — Steam clasifica Airport Land: Air Traffic Control como un juego para un jugador.
Los Steam charts de Airport Land: Air Traffic Control en SteamStatistics muestran los jugadores en vivo y las curvas de 24 horas, 7 días y 30 días, actualizadas al menos cada diez minutos.Abrir los Steam charts de Airport Land: Air Traffic Control ›
En Steam, Airport Land: Air Traffic Control funciona en Windows y macOS. No se indica compatibilidad con mando.
Airport Land: Air Traffic Control tiene la clasificación DEJUS 6.
Jugadores actualizados — · datos de la tienda 10 oct, 06:15 UTC · fuente: SteamWebAPI