One day that never ends. One year that won't let go. WriteNor is a psychological horror about a mind that can't forgive itself — and about Nori, who isn't there anymore.
WriteNor 上線人數與 Steam 圖表
即時
玩家人數—24 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論0 篇評論
—No user reviews
0 篇好評0 篇負評
推薦數—
媒體
6 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期—發行日期未公布
開發人員Terawww發行商Terawww類型冒險獨立
—成就1DLC
關於此遊戲
玩家數更新於 — · 商店資料更新於 9月19日 上午04:16 UTC · 來源:SteamWebAPI
最低配備建議配備作業系統Windows 10/11 (64-bit)相同處理器Intel Core i3 or AMD equivalentIntel Core i5-11320H or better顯示卡NVIDIA GTX 1050 / AMD RX 560NVIDIA GTX 1650 / RTX 3050記憶體8 GB RAM16 GB RAM儲存空間2 GB available space相同
關於 WriteNor
Many of us have wished, at least once, that we could erase a single day — the one after which everything changed. But what if that day refuses to let you go? And what if moving forward means going back first, to where it all began?
One day that never ends. One year that won't let go.
WriteNor is a first-person psychological horror about a mind that won't leave itself in peace. You play as Johnny, and the first thing you'll notice is that his "today" doesn't move. The same walls, the same light, the same silence between one breath and the next. Then you close your eyes — and you're a year in the past, in the office, on the day it all began.
It was warm there. Nori was there — the one who came out to meet you first, when no one else did. You'll want to stay a little longer. But the past doesn't ask permission — it keeps moving forward, scene by scene, closer to the day Johnny has forbidden himself to think about. And sooner or later, the frozen "now" and the unfolding "then" will meet — right where the truth usually lives.
The game never sits in one genre for more than a couple of scenes: you'll explore, sift through someone else's messages for answers, choose lines that decide how Johnny will remember a moment, and simply watch a day unfold that refuses to end.
FEATURES
- Two realities, one truth — a frozen present and an unfolding past that slowly converge
- Gameplay that keeps changing shape — exploration, branching dialogue, investigation through files and messages, atmospheric puzzles
- A world that remembers more than its protagonist — rooms repeat, voices return out of order, objects aren't where they were left
- Nori — the one warm trace in a world Johnny is trying so hard to forget
There are no weapons. All you have is attention to detail — and the willingness to remember what was once buried alive.