In this cozy life-simulation RPG, you play as a young artist who moves to a new city to pursue your dreams. Plan your schedule, balance life and career, explore the city, and meet new friends! Live a fulfilling year on your own, at your own pace.
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發行日期20269 個月前發行
開發人員Hidden Moon發行商Hidden Moon類型策略獨立模擬角色扮演休閒
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In this cozy life-simulation RPG, you play as a young artist who moves to a new city to pursue your dreams. Plan your schedule, balance life and career, explore the city, and meet new friends!
Live Your Dream Solo Life
Experience wholesome, wistful, and quirky moments as you live on your own. Spend a cozy year at your own pace. (You still gotta pay rent though!)
Manage Your Own Schedule
Juggle part-time jobs, yoga classes, cafe visits, dates, camping trips, or simply spend the day doing nothing. What do you do when you are not drawing? Will you give it your all or take it easy? Life is in your hands.
Meet Friends and Find Love
Get to know a curious cast of characters by sharing memories, discovering secrets and listening to their stories. Make friends, go on dates, and perhaps even fall in love.
Explore a living world
Journey out into the city to collect inspiration. Surprise encounters await you. Check out the newly opened bakery, sunbath on the beach, or go to an art show. Don’t forget to buy groceries and restock on stationaries on the way home.
Experience Rich Stories and Branching Dialogues
Sleep in on the weekend? Stand your ground in that argument? Follow the trend, or follow your heart? Make choices, big and small, and see where life takes you.
Unlock Multiple Endings
After a year, the game ends but life continues. How did the year go? What were you doing when you were not drawing? Unlock multiple career and relationship endings across multiple playthroughs. You Don’t Only Live Once.
ABOUT THE DEVELOPER
When I’m Not Drawing is made by Hidden Moon, a solo indie developer based in California. The idea for the game first took its roots in 2019 and the actual development began in 2024. 5 years of day dreaming followed by 3 years of coding, drawing, writing and late night snacks later, the game will finally be born.