Master precision-based combat where every move matters. Fight using melee weapons and throwable attacks while avoiding deadly enemies that punish every mistake. Improve your timing, positioning, and decision-making to survive increasingly challenging encounters.
Weapon Skills 上線人數與 Steam 圖表
即時
玩家人數024 小時 —
24 小時峰值玩家0今日最高樣本
30 天峰值玩家0平均 —
歷史峰值玩家0自開始追蹤以來
30 天遊玩時數—估計值
Steam 圖表 · 30 天玩家人數等待取樣中
正在收集每日樣本此遊戲尚未儲存任何每日樣本。累積最初幾天的歷史資料後,曲線就會出現。
24 小時—7 天—趨勢持平
評論6 篇評論
100.0%6 user reviews
6 篇好評0 篇負評
推薦數—評分
媒體
6 張圖片
遊戲資訊
關於此遊戲
遊戲
發行日期2026年5月13日4 個月前發行
開發人員Daniel Vaněk, Filip Přemysl Denemark發行商Daniel Vaněk類型動作策略角色扮演
—成就—DLC
關於此遊戲
玩家數更新於 9月19日 上午03:33 UTC · 商店資料更新於 9月22日 上午11:36 UTC · 來源:SteamWebAPI
輔助功能與音訊Adjustable DifficultyCustom Volume ControlsPlayable without Timed InputStereo Sound
系統需求
最低配備建議配備作業系統Windows 10Windows 11處理器64-bit processor相同顯示卡NVIDIA GeForce GTX 1650NVIDIA GeForce RTX 2060記憶體8 GB RAM16 GB RAM儲存空間5 GB available space10 GB available space
關於 Weapon Skills
About Weapon Skills
Step into a fast-paced action experience where precision, timing, and smart decisions matter more than brute force.
This game puts you in control of a character equipped with melee weapons, challenging you to survive encounters against enemies that punish every mistake. Movement, positioning, and attack timing are key.
Core Gameplay
- Close Combat Focus
Fight using a melee weapon and master the timing of each attack. Combat is simple to learn, but hard to truly master.
- High-Risk Encounters
Enemies are dangerous on contact - getting too close without a plan means instant punishment.
- Skill-Based Progression
There are no shortcuts. Improvement comes from player skill, not grinding.
What Makes It Different
This isn’t a button-mashing game.
Every fight forces you to think:
- When to attack
- When to keep distance
- When to take a risk
The game rewards players who stay calm under pressure and learn from their mistakes.
Development Notes
This game is actively being developed with a focus on gameplay feel and responsiveness. Feedback will directly shape future updates.
Závěrečný projekt DIGI 2026
Gymnázium Havlíčkův Brod
Daniel Vaněk, Filip Přemysl Denemark